How much Code is too much Code?
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@arkandel said in How much Code is too much Code?:
What I've noticed in similar situations in the past is that RP tends to 'spill out of' temp rooms once you incentivize the practice.
Yeah like @Three-Eyed-Crow said it's really not a matter of incentivising RP out of the temp rooms. The temp rooms are an integral part of how scenes are done.
Personally I prefer them because I feel it mixes the best of both grid rooms and RP rooms. You have the pre-set descs and locations of a grid, but you can feel free to go beyond those to any location while still clearly marking your scene as public for any to join. I also personally prefer expressly seeing a scene marked as <PUBLIC> because it always felt weird to be paging people all: "Hey do you mind if I join?" Especially when you're staff and it's like... what, are they gonna say no? Or am I just going to crash in and ruin their fun.
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I want to note how much I hate RP rooms with their generic names and hanging off the OOC nexus. Whatever I can do to get rid of them, I will try to do.
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@thenomain said in How much Code is too much Code?:
I want to note how much I hate RP rooms with their generic names and hanging off the OOC nexus. Whatever I can do to get rid of them, I will try to do.
Copy my scene system, lol It makes RP rooms superfluous. The whole idea is to change the paradigm of how we view MU* RP by making it about "a scene" and not "a location". The location is secondary to a scene, and a scene may span multiple locations.
Probably veering too much off onto a tangent here but I couldn't resist.
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Well if you read your Skype more often than when I reminded you to here, you’d already be reading my request.
Besides, I love my temproom code. There was no good temproom code for Mux before it, and I’m claiming it’s popularity. I mean, it might not be true, but it was one million times easier to set up than dynamic room code. Exactly one million.
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My guideline: I never, in the history of ever, need to have a coded system tell me I have my period, and how heavy the flow is. Looking at you, Firan.
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I like code that facilitates less onus on staff to interpret the rules, and focuses more on giving them tools to use to enhance and facilitate stories. It's why I have always loved games with coded combat systems, which speed things up since you don't have to dig through twenty books for the combat stuff you're doing (of course, these days it's also subject to the awful 'wait an hour between poses' bullshit...). Really, I want code to support the game, be tools to help players and staff both, rather than be mini-gamey to just be mini-gamey.
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@betternow said in How much Code is too much Code?:
My guideline: I never, in the history of ever, need to have a coded system tell me I have my period, and how heavy the flow is. Looking at you, Firan.
I'm not sure what it says about me that the code that made me NOPE out of Firan was the one telling me I needed to @bathe, not the @period mails I logged into as a female character. I guess I'd mentally prepared myself for the weird sex stuff, but the bathing was a bridge too far.
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@roz And now, me too. THANKS.
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@roz said in How much Code is too much Code?:
I keep having this serious problem where every time I see this topic come up on the unread list I just think of
THERE IS NO SUCH THING AS TOO MUCH BOOB.
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@auspice said in How much Code is too much Code?:
THERE IS NO SUCH THING AS TOO MUCH BOOB.
Said no woman with chronic back pain ever.
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@thenomain said in How much Code is too much Code?:
@auspice said in How much Code is too much Code?:
THERE IS NO SUCH THING AS TOO MUCH BOOB.
Said no woman with chronic back pain ever.
(Look I am one of them, but at the same time... I love boobs. It's a hard life OKAY.)
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@auspice said in How much Code is too much Code?:
THERE IS NO SUCH THING AS TOO MUCH BOOB.
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@ashen-shugar said in How much Code is too much Code?:
@auspice said in How much Code is too much Code?:
THERE IS NO SUCH THING AS TOO MUCH BOOB.
This is where 'sigh... unzips' is used, right? I'm new to this.
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@auspice said in How much Code is too much Code?:
@roz said in How much Code is too much Code?:
I keep having this serious problem where every time I see this topic come up on the unread list I just think of
THERE IS NO SUCH THING AS TOO MUCH BOOB.
IT'S A SONG ABOUT THE WORKPLACE
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From Matt Lauer’s debut album.
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When your code forces actions upon my ooc comments, it's to much. Code making me exclaim, yell, etc, on ooc channels... just, blarg. Why are you making me emote of an OOC to say WB so that I'm not /yelling/ it? Come. On.
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@lithium said in How much Code is too much Code?:
When your code forces actions upon my ooc comments, it's to much. Code making me exclaim, yell, etc, on ooc channels... just, blarg. Why are you making me emote of an OOC to say WB so that I'm not /yelling/ it? Come. On.
Many years ago, on Hogwarts MOO, if you used more than three exclamation points in a row (!!!) on a channel, you got booted.
...I kinda miss that tbh.
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@auspice That would be kind of funny, and I wouldn't really care about that.
My problem is when it is ascribing action to what I am doing.
So if you say 'WB' for Welcome Back then it says So-and-so yells, "WB."
If you use an exclamation mark, it automatically makes you 'exclaim' something.
So from now on I am going to have to use emotes instead of 'says' on channels, just so I'm not doing something I don't want to be doing.
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@lithium said in How much Code is too much Code?:
@auspice That would be kind of funny, and I wouldn't really care about that.
My problem is when it is ascribing action to what I am doing.
So if you say 'WB' for Welcome Back then it says So-and-so yells, "WB."
If you use an exclamation mark, it automatically makes you 'exclaim' something.
So from now on I am going to have to use emotes instead of 'says' on channels, just so I'm not doing something I don't want to be doing.
oh yeah, that's lame. Yes, it makes sense in books. We get it.
But we don't need it in our damned channel chatter.