@Arkandel
I just don't see the difference between typing things out and filling out a webform, when it comes to making a MUSH character, other than the UI. You still have to write up a description, you have to select all the nibbly bits of Stats, Attributes, Powers, Weapons, Merits, blah blah blah...
That is work.
An incoming player dabbling around might toy with it, but if they aren't immediately hooked by the potential of great depth, the storytelling, the new venue in playing a game... the UI isn't going to snag them in, in my opinion. I may be wrong, I often am.
Pile on top of that the two biggest fun-killers present on almost all MUSHes out there:
- Waiting hours or days for CharGen approval, not to mention any back-and-forth YouNeedToFix,
- Going IC and finding that no one is available or interested in RP because this new player has no idea what they are doing, where to go, how to find that RP.
You really think that a player sitting on a webpage is going to sit there and wait for hours and hours for this? I don't.
Once again I state: UI is not the barrier to entry, nor is the back-end protocol.
MUSH is just not a venue for the short attention span, those that are lazy or those that have a very low motivation to learn something new. I put my money on that statement. You all disagree, and that's fine, I'm just stating repeatedly that I don't think that UI changes, protocol changes, or whatever, will fundamentally change MUSHing past some sort of invisible tipping point of ease-of-use.