Dec 31, 2017, 5:43 PM

@ganymede said in The limits of IC/OOC responsibility:

The second is to force an outcome on a player's PC against his or her wishes, even if its etiology is sound. This is not always reasonable.

Conceptually, I break this down in a couple of ways as a means of determining both reasonability and consequences, and it's folded into other processes more than it is an ICA=ICC policy as such. Some of the consequences aren't IC, either; sometimes they're OOC.

This is my mental flow chart:

Is the thing the character trying to do physically possible in the game world?
	NO: Then it doesn't occur.
	(This is things like a mundane human being
	suddenly learning to fly for no reason, etc.)
	Has it already been role-played?
		NO: Then it doesn't get role-played; 
		    staff says 'No, that will not happen, 
		    it is impossible, do not role-play that.'
		YES: Then it gets retconned without exception,
		     and the player gets a warning 
		     to not break reality itself again.
		(This is technically an OOC consequence, either way.)
	YES: How disruptive to the reality of the setting for other 
	     players is the action if there are no consequences for it?
	     As in, does it fundamentally change the setting in an 
	     important way for all the other players 
	     if there is no reaction or consequence?
		NOT AT ALL: Go ahead, have a blast!
		A LITTLE: Probably fine.
		          Consequences should be minor anyway, 
		          and should always be negotiable.
		          This is things within the norms of the setting, 
		          but it is known this behavior entails risk.
		          Example: someone starting a bar fight in a modern 
		                   day real world setting; maybe nobody reports it, 
		                   maybe they get a sympathetic cop, etc.
		UH... : Proceed with caution, because there will be 
		        consequences of some kind for this activity.
		        Consequences should be negotiable.
		        This is things that are notably outside the 
		        norm for the setting.
		        Example: someone walking down the street naked on the regular 
		                 in a public place, maybe they get thrown in jail 
		                 overnight to sleep it off, maybe they become a 
		                 subject of gossip
		SHIT: Proceed with caution, and know that if this activity 
		      is discovered, consequences for it WILL exist in the game
		      world, and may be severe.
		      Consequences can be negotiable, but will exist in 
		      some notable form.
		      Much less room to minimize the consequences.
		      Examples: manslaughter, major violence
		OH SHIT: Proceed with caution, and know that if this activity is 
		         discovered, major consequences for it WILL exist in the 
		         game world.
		         There is some room for negotiation here, 
		         but not very much at all.
		         Examples: use of secret supernatural powers in front of
		                   many mundanes with evidence of this, 
		                   murder in public view, destroying a grid zone
		FUCK ME: Proceed with EXTREME caution if at all, because this will 
		         fundamentally reshape the landscape of the game for all the 
		         players on it, who signed on to play something other than 
		         what this is going to be after this occurs.
		         Staff-side 'no' is a very real option, as is retcon.
		         Examples: documented use of supernatural powers in public 
		                   spread all over the news that change world-wide 
		                   awareness of the supernatural,
		                   detonating a nuclear device to take out the grid...