Dec 29, 2017, 7:09 PM

@moonman said in The Death Of Telnet: Is It Time To Face The Music?:

@apos said in The Death Of Telnet: Is It Time To Face The Music?:

On the other hand, how many players do you want?

Infinite, ideally.

This is the scale for operating systems, or transportation, or video games as an entire industry. This is the kind of thing I would want out of a project trying to replace telnet, but few people in this thread see that as a goal. This kind of goal means that you want to see a change in how online text-based role-play is accomplished.

Hold on, I have something about this in my files...

alt text

Honestly, the only people who are doing what you're saying are @faraday, @Griatch, and @Ashen-Shugar. The rest of us are along for the ride.

It's better than the alternative of the hobby being "niche,"

Niche is something that happens. Muds and Mushes have the potential of having "infinite" hobbyists opening new games, dorking around, and so forth. A better question would be: Why is it niche? c.f. the above three names for some of the more informed answers, but I don't believe that "The Death Of Telnet" is why.

I mean, for instance, you are on a forum formed by and for people who play Muds and Mushes. You may expect a little bit of confusion and squinting and challenging of your thesis.

Almost all active MU*'s today are either World of Darkness or some kind of capeshit, and I'm interested in neither lately.

So make another game. "It's too hard." Then start a 4-chan RP play by post. "I don't want to." Nnnnnghhhhh....

There's a lot in RP to do that hasn't been hashed out yet, and that's in no small part because of how "niche" the hobby is.

I think it's already been fairly well established that:

a) There are options to Muds/Mushes.
b) There are people working on your complaints, and you should absolutely help them out by supporting them with your time, effort, and/or enthusiasm.

More the second than the first.

By a factor of a thousand.

My advice? Do that.