Third Sphere Question.
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@RDC said:
My answer to that is: Vampires cannot catch rabies.
I do not give two shits if vampires and werewolves fuck. I don't care if Blood Bathers and squirrels fuck. Whose genitalia rubs against whose or what is the furthest thing from my mind when staffing, aside from decisions that reduce or eliminate the amount of give-a-shit I have to have about who is rubbing what on what.
Hell, I may write an Acolyte Dead Wolf with a werewolf lover into game canon just to show specifically that I don't give a fuck.
Those are many lines written about something you don't give a fuck about.
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Methinks the lady doth care too much.
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@RDC said:
That actually might not be a bad idea, @Glitch. Just reskin Visitors as, well. A sort of pseudo-Claimed. Maybe give them a choice to trade a Numina for a dot of Influences. Werewolves might want to murderface them, but I could do an IC workaround.
I'll just mention Predetors has an actual system for making Claimed. So might want to use that if it's what you want.
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Not necessarily. In the interest of making Claimed PCs that aren't constantly being smooshed, the Predators splat-book suggests the possibility that Werewolf packs work with benign but powerful Claimed because it'd be more trouble to murder them.
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Some of my favorite RP as a Purified was interacting with Werewolves, which was... pretty surprising really since I expected most of them to be total fucking assholes about it.
Most of them turned out to be pretty cool about it, even the ones who were ICly suspicious. It more or less came down to the fact that I wasn't Possessing anyone's body but my own, didn't treat them with any particular aggression, and eventually because I was a) useful to have around while b) not showing any signs of going into a spiral of unbalanced crazy like most spirits with too much exposure to the material world, they involved me in things from time to time. Even ones outside the pack whose territory I lived in were willing to give me a shot, albeit a wildly suspicious one.
Which is all generally a lot more fun than 'lol they should totes hate werewolves'.
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@HelloRaptor said:
Some of my favorite RP as a Purified was interacting with Werewolves, which was... pretty surprising really since I expected most of them to be total fucking assholes about it.
It's almost as if playing with good people is fun, and playing with jerks is not!
But seriously, I've found the same thing running PrPs with a mixed bag of Mages and Lost. Some Mage players are terrific, they pose and are very involved without trying to take over or show off too much. Others are less considerate.
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@Admiral said:
I wonder when it came about that IC cornflake pissing was a problem OOCly. I've always valued most of the people who antagonize my PC. I say most, because yes there are a select few who abuse it.
I think if you police the problem players on an individual basis you can have antagonist factions.
It wasn't that IC cornflake pissing was a problem. It was that people were pissing in cornflakes both ICly and OOCly. The IC is one thing, that was often quite fun. Some of my fondest TR Werewolf memories are compliments of a PC Pure. The OOC was the issue.
Talking about policing problem players is easy. But look also at how difficult it is to screen people while they're apping, or how much headache it can be to police them after the fact. Its generally easier to not allow PC antagonists to begin with.
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Yeah, playing a Technocrat was fun, but sometimes people just wanted to PK you for no apparent reason (didn't meet that PC, etc) or just avoided you for fear of some twink.
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Technocrats have the same problem Tremere do, writ large.
You're the "fun police."
"Fun detected. Activating plasma gun in three, two..."
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As a player of Immortals, if it's a choice between Blood Bathers/Eternals and Psychic/Thaum stuff...go with the Psychic/Thaum stuff. The powers those races have aren't powerful enough to qualify them as a plus, even a little bit. There are no powers for them to purchase, so no XP sinks. It's a bad idea.
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Nope! But mortal plus characters really ought to have more of a plus to them. The lack of a sink has nothing to do with 'worth playing', it has to do with where the XP can go, what options people have to spend it on. It's more of a problem from a design standpoint than it is from an experience standpoint.
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To me the plus in mortal+ was always about having a little extra spice rather than a little extra power.
You're not Bob the Accountant. You're Bob the Accountant who can move objects with his mind. It opens up more avenues of RP.
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There is also what TR did: let minor templates take psychic foo.
If immortals are minor templates, there you go.
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Clearly the answer is for your M+ psychics to make us of Aeon psion powers.
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