The thing about Deadpool is whoever's playing him needs to TURN IT THE FUCK OFF WHEN HE'S OOC.
And they never do. They think it's fun, or funny, or clever... and they never turn it off.
I would honestly say, myself, MOST villains are not suitable as PCs. PCs should probably fall into the realm of protagonists.
An antagonist, especially on a comic book MU*, should be a bit a player can pick up for a plot and then put away as needed. Nobody needs to be playing Apocalypse as their primary toon, that devaules Apocalypse and if he's actually active stresses other people the f--k out.
I used to love playing the occasional villain but looking back I wish I had realized this a decade ago.
Plus I automatically assume anyone apping Mr. Sinister as a long term character these days is some sort of creep.
I would say that there is also a frequent occurence, in my observation, that people don't feel like they have the right to say "no", such as "I don't want to play with VASpider, and no, I don't need to give you an explanation or an excuse, I just don't want to, and I have the right to not want to."
Or, worse, people don't feel like another person has a right to say "no." Specifically, to them.
The fact that there's an 84 year-old jewel thief out there, who's been in the game for 50 years. She hoodwinks judges with the confused granny act, plays shell games with the countermen, and walks out with the ice.
Go get 'em, Doris.
@ixokai I do believe the attitude and expectations of staff sets the tone for the whole game. It's one of the reasons why I push Dystopia Rising's codes of conduct so hard -- the behavior of the people running that event was the most empathetic I have ever seen from people running a LARP and everything about the event reflected it, from the behavior of the players to the number of women and minorities who legged it out to the sticks to participate in the LARP, which was set right in the heart of lily-white Western New York (Dansville).
I quit because I literally could not get anyone to talk to me there, and I had played on the game in one form or another for a couple years. I hadn't even done anything pernicious - just nobody there was speaking to anybody else, like a huge WASP family reunion.
The problem on Super-Hero games is that KNOWLEDGE has traditionally been prized and looked for, but INTENT has been a secondary concern, at best.
The person who demonstrates an encyclopedic knowledge of Superman Obscura gets to play Superman, even though he doesn't really give a flying fuck about Truth, Justice, and the American Way. The idea that the obscura is something you can learn about while playing the character or something staff can help you learn, it never comes up.
That's how you get a Shadowcat who gets into Lesbian BDSM with somebody's OC or Magik with a penis, because you checked for knowledge but not for intent. You can have impeccable knowledge about a character's history and just NOT GIVE A FUCK ABOUT IT.
So, flip the playbook. Check for intent first and foremost and treat knowledge as the secondary concern, and encourage players to learn more about their FC as they play if there are gaps in their knowledge.
So this has been slowly making its way along since the start of the year, but after talking to my co-developer we've decided we can announce that the place is in the works.
Legion World is a Legion of Super-Heroes-focused DC Universe MUX set in the 31st century. For those up on such things, the current plan is a sort of Canon-Inspired but not Canon-Orthodox blend of continuities, particularly the original before Glorithverse and the Reboot. Think "One Legion to Rule them All."
The game is currently in a sort of open alpha and we're looking for fresh voices and possibly a third staffer. The game is sort of a freshman effort, since it's the first game either Ikaros or I have created, so honest criticism and constructive advice isn't beyond the pale, either.
I have no good answers to this, except that from a narrative perspective tiers has never made much sense to me. You can write a story with Jimmy Olsen as the frontispiece and he can square off against all kinds of crazy crap. Because that's what Jimmy Olsen comics were, pretty much this:
@ganymede As a Covenant, I can't see how it doesn't provoke the same reaction as Belial's Brood, as written, because unlike the other four which seem to at least acknowledge the need for a society that allows them to survive, it seems to be geared toward being an active malefactor - at least as the flavor in the 2nd edition narrative spins it. But then again, Acolytes always seem to come out in the wash that way on a MUX anyway, sooooo...
@bobotron I have issues with the Circle of the Crone as a covenant because the basic Mother's Army really is just "Wicca, but Evil" and as much as people like to rag on Wicca, it's pretty much benevolent and that is some lazy shit, along with the 1e depiction of the Lancea et Sanctum being some pretty heavy reflexive lashing-out against Judeo-Christian religion. The NWoD/Chronicles of Darkness writers tried to learn from their mistakes but carried a lot of them with them just the same, which is evident in their presentation of stuff like the Vodoun blood magic & etc.
This ties into the current fan-rage about Vampire 5th edition (a lot of which is I DETEST CHANGE AND FEAR THE NEW when you whip away the curtain... people are cowards) -- people are howling about edgelordy stuff in the new book and wearing rose-colored glasses about the stuff in the OLD books. Here's what I can remember, off the top of my head, without cracking a book:
And that's just what I can remember without doing any research.
@arkandel It was Superman in 'Cave Carson as a Cybernetic Eye' that sealed the deal for me -- Superman understands that he does not have any sort of divine right to his power -- possessing it does not make him automatically deserving of having it. The paradox of power is that you can only show that you deserve it after you have it.
@chet Conversely the Flash is all about motion, speed. His (probably) most famous nemesis, Grodd, is literally a gorilla -- he is the definition of brute power. But he's also a telepath -- so he embodies both overwhelming power and attack WITHOUT motion.
So your theory holds some weight.