The thing about Deadpool is whoever's playing him needs to TURN IT THE FUCK OFF WHEN HE'S OOC.
And they never do. They think it's fun, or funny, or clever... and they never turn it off.
The thing about Deadpool is whoever's playing him needs to TURN IT THE FUCK OFF WHEN HE'S OOC.
And they never do. They think it's fun, or funny, or clever... and they never turn it off.
I would honestly say, myself, MOST villains are not suitable as PCs. PCs should probably fall into the realm of protagonists.
An antagonist, especially on a comic book MU*, should be a bit a player can pick up for a plot and then put away as needed. Nobody needs to be playing Apocalypse as their primary toon, that devaules Apocalypse and if he's actually active stresses other people the f--k out.
I used to love playing the occasional villain but looking back I wish I had realized this a decade ago.
Plus I automatically assume anyone apping Mr. Sinister as a long term character these days is some sort of creep.
I would say that there is also a frequent occurence, in my observation, that people don't feel like they have the right to say "no", such as "I don't want to play with VASpider, and no, I don't need to give you an explanation or an excuse, I just don't want to, and I have the right to not want to."
Or, worse, people don't feel like another person has a right to say "no." Specifically, to them.
The fact that there's an 84 year-old jewel thief out there, who's been in the game for 50 years. She hoodwinks judges with the confused granny act, plays shell games with the countermen, and walks out with the ice.
http://www.wbtv.com/story/29579907/cmpd-international-jewel-thief-84-targets-southpark-store
Go get 'em, Doris.
@ixokai I do believe the attitude and expectations of staff sets the tone for the whole game. It's one of the reasons why I push Dystopia Rising's codes of conduct so hard -- the behavior of the people running that event was the most empathetic I have ever seen from people running a LARP and everything about the event reflected it, from the behavior of the players to the number of women and minorities who legged it out to the sticks to participate in the LARP, which was set right in the heart of lily-white Western New York (Dansville).
No shit.
I quit because I literally could not get anyone to talk to me there, and I had played on the game in one form or another for a couple years. I hadn't even done anything pernicious - just nobody there was speaking to anybody else, like a huge WASP family reunion.
People behaving like shitty, mouth-breathing cunts over competition between A Song of Ice and Fire roleplaying venues is absurdist poetry.
Keep it up! Act like bigger cunts! Live the book! Valar morghulis!
Message delivered. Jack's been tipped off to this thread and that you're trying to get in touch.
The problem on Super-Hero games is that KNOWLEDGE has traditionally been prized and looked for, but INTENT has been a secondary concern, at best.
The person who demonstrates an encyclopedic knowledge of Superman Obscura gets to play Superman, even though he doesn't really give a flying fuck about Truth, Justice, and the American Way. The idea that the obscura is something you can learn about while playing the character or something staff can help you learn, it never comes up.
That's how you get a Shadowcat who gets into Lesbian BDSM with somebody's OC or Magik with a penis, because you checked for knowledge but not for intent. You can have impeccable knowledge about a character's history and just NOT GIVE A FUCK ABOUT IT.
So, flip the playbook. Check for intent first and foremost and treat knowledge as the secondary concern, and encourage players to learn more about their FC as they play if there are gaps in their knowledge.
So this has been slowly making its way along since the start of the year, but after talking to my co-developer we've decided we can announce that the place is in the works.
http://lw-mush.wikidot.com/
legionworld.silvertree.org:3020
173.11.101.153:3020 if you cannot connect above.
Legion World is a Legion of Super-Heroes-focused DC Universe MUX set in the 31st century. For those up on such things, the current plan is a sort of Canon-Inspired but not Canon-Orthodox blend of continuities, particularly the original before Glorithverse and the Reboot. Think "One Legion to Rule them All."
The game is currently in a sort of open alpha and we're looking for fresh voices and possibly a third staffer. The game is sort of a freshman effort, since it's the first game either Ikaros or I have created, so honest criticism and constructive advice isn't beyond the pale, either.
I do resent being made an unwilling party to someone else's fetish, and I doubly resent when that negatively impacts my RP, or hell, negatively impacts the RP of the other people I see around me.
(Edit: Example) I'm so tired of Logans who do nothing but sit in a room called "Logan's Cabin" or somesuch and can only be enticed out to play a skeezy Papa Bear to some X-Girl (Logan @ UH, pretty much) that a big part of me would prefer a Logan player be a specifically chosen ringer, or that he just be dead and Wolverine be Laura or Jimmy Hudson or something, which doesn't FIX the problem but at least replaces it with a new one.
Phyllis Schlafly, 92 years too goddamn fucking old.
We are better for having lost her.
And I do apologize if I have been coming off as stodgy or stolid. That wasn't my intent. Actually I find a lot of comic book games to be conservative and holding to some sort of odd verisimilitude in the most baffling ways, when their focus should be on encouraging players to tell brave, outlandish and beautiful stories.
Maaaaaaaan, I'm in Buffalo. Shit here got so bad when we went out for beer we had to watch out for Wampas.
@zombiegenesis said in X-Men Utopia MUX:
I remember the games that required thousands upon thousands of words on even the most simply powered characters. I always found it to be an exercise of self-indulgence (either on the staff side, look how elitist we are, or on the player's end, look how much I can write on my favorite character!) Either way I never once thought it helped keep bad players out of the game. I can, however, remember countless instances where RP scenes broke down into bickering about how a power or ability was worded (or was not worded). Essay style traits, in my opinion, do nothing but prolong character generation.
I like using RPG systems because they work. You can the same info from essay style traits at a glance, saving a ton of time both in character generation and in play. Marvel Heroic is about as basic as you can get (though I personally prefer FASERIP) and I think will work fairly well for what I'm looking for.
Of course mine is just one opinion.
I feel like having pertinent character details up on a wiki (along with links to more in-depth backgrounds) and a character sheet is a superior choice to a written app. The 'application' should be a player talking to staff about the character and what they want to do with them and then getting the nod. Staff working with an OC to work out their background and build their sheet is essentially the same as reviewing an app anyway.
@Luna Not really offended, no.
I have seen mathematical types sit down at the old gaming table and strip away narrative and drama in favor of putting together the biggest number combo, and it does annoy me. But it isn't fair to paint everyone with the same brush.
That was nasty of me, and I do apologize.
I would say a couple of things.
One, as hard as it can be to see it, remember that the power they have over you is wholly artificial and is predicated on you not wanting to let go. Letting go is the fast, sudden pain compared to the methodical, drawn-out grind. You can always, always start again, and the people who will like you will still like you, unless they never really liked you at all, in which case, fuck 'em.
Two: Not only do you not have to take that shit, you shouldn't have to. I recently had an experience with a staffer who was just mean as all fucking hell. Everything they said was peppered with unnecessary insults, what I can only call unprofessional tone (yeah, it matters) and all the other "Bad Boss" earmarks. I didn't even want to open +jobs because they'd be handled by this person and... naw dawg, just naw.
After one final encounter, I sat and I thought about it and I realized, I don't like this person, in fact, I eminently dislike them. They weren't going anywhere; there was no 'fix', and I went through the usual path of talking to one of the game-runners who told me their hands were tied.
So I said goodbye to the people on the game I liked and deleted it out of my client. No +jobs, no posts, nothing like that.
"He threw a bic pen into a tree in front of me."
I don't feel sad about Christopher Lee's passing. What a life that man had. He got to play Dracula, Saruman, and he could kill you with a goddamn bic pen at range.
Dusty... from what I've heard, Dusty could be a difficult guy, but he calmed down when he got older, it seems, and he made peace with his family -- and a pro wrestler making it to almost 70 especially when they did the shit Dusty Rhodes did - fucking barbed-wire matches - is an achievement.
A werewolf that isn't a hipster supermodel d-bag with a man-bun and shitty tats. Yes, that goes for the women, too.
A woman who wears cherry-red lipstick, little black dresses, spike heels, and drives a Mercedes - the kind of vampires @Sonder used to play, basically.