Re-ordered for rhetorical impact:
@Ganymede said:
This genre operates by credibility and appearance. This is why "the truth" is irrelevant.
@Sunny said:
I don't know you.
But one, folks know me, and two, they know I'm not going to kill their character without them either disappearing on me. Neither of these facts apply in your case. That's the sad fact of the matter.
This is really what this all boils down to, too, it would seem. I think @Ganymede and @Sunny nail it there. This is, actually, why we have the 'you can do better than stereotypes' disclaimer up front.
@Ganymede said:
I want to play a man-hating "feminist" Black Fury stereotype ... When it comes to offensive stereotypes, the issue isn't what the character is, but who is playing them. And you're really not going to learn who your good and bad players are until you get them in the door.
You're absolutely right that stereotypes are just tropes, and tropes - as they saying goes - aren't inherently bad things. In a skilled writer's hands, they're brilliant tools. I believe that someone could play an character that's built off offensive stereotypes well enough, thoughtfully enough, and compellingly enough, that it paid off in the long run.
But I don't know you.
And I'd rather get to know someone before I let them go out on a limb, because just as there's a list of horror stories about this site and that site as long as anyone's arm, there's a list of horror stories about players, and cliques, and cultures, of equal length. And you're right, I'll still have to put out fires. But this isn't just about flood-filling a game with apps. This is about finding players who see the conversation we've had here and decided that this is worth a shot.
The big message I'm trying to send here is: No, you don't know me, but I give a damn. I have a particular storytelling style, and have particular storytelling strengths and weaknesses, same as anybody. The game I run isn't going to appeal to everyone, and that's okay.
I don't mind that folks bristle at the 'no stereotypes plox' policies. I engage with the objections because it's feedback, and having these conversations is valuable to me. It makes me think about why, and how much this stuff matters to me.
And, importantly, it's not just, as @Ganymede so eloquently put it, "the truth" not mattering, it's anything the FNG says not mattering, either - because it's just talk. And there isn't a single thing out there beyond talk that can be offered - I mean, we're talking about online text-based RPGs... it's talk all the way down. My interactions here aren't about defending my policies, they're about explaining my policies. My questions aren't about challenging people's opinions, they're about understanding people's positions - and through that my own.
And along the way you learn a little bit about who I am, and maybe that helps you with the decision. Because the guy with the #1 bit's personality is kinda a big deal for these kinds of things, and lord knows all of us who've been at this a while have been stung more than once.