@auspice said in Encouraging Proactive Players:
I see more interaction on sandbox games than non-, personally. Might be a YMMV there. But then, I consider WoD to be sandbox? So that might be why.
When I think of active games, I think of RfK, Arx, and Firan. None of them are Sandboxes, but in any of those games, you can take a char and find RP within moments of hitting the grid. F&L, for all it's issues, was also not-a-sandbox and also far easier to find RP on than other games of its size. I can't think of a single game that was a sandbox that I would characterize as active. I define active as logging on and being able to tell through +where (or similar command) that several scenes are ongoing, and also easily being able to drum up RP.
I'm kinda extroverted in MU* terms, but I have no idea how to approach this person. I need some form of OOC engagement. NO OOC!!! would be a reason to never, ever touch a game for me.
OOC engagement inspires me. I've had plots spark out of OOC joking around.
I agree 100% that there has to be OOC interaction. I fundamentally disagree with the people who are all "keep it IC." It's all about balance though. I've seen a lot of games where people just hang out OOC and never do anything IC. I've never seen a game where people were gently encouraged to hang IC, where there wasn't also a good deal of on-grid activity.
But as an ST... it is so. freaking. disheartening. to run plot and basically have people disengaged unless I'm constantly holding their hand and leading the way. Show me you're interested? Please? Somehow?
Like if you're enjoying what I'm doing, let me know. Somehow. Otherwise, why am I even doing it?
I feel like this comes from the nature of how plots are planned and run. Plots tend to be run top-down. PRPs lean monster of the week, but these things aren't necessarily what players want to do, which makes it hard for them to be engaged, even if they want to do things.
I'll again point to Arx's +actions, which is a way for players to get STing for what they want. I know you tried to have wiki pages where players filled in what they wanted, but that's actually a very passive way to accomplish something (I'm going to write on my wikipage that Cerise is hoping to set-up a lab to study changelings and I really hope that someone might write a plot with that! as opposed to, Okay, I'm going to set up a lab to study changelings, lemme submit a +action and see what's needed).
While I'm thinking about it, games where some measure of the results of plot actions/PRPs etc. are posted and emitted help drive action by keeping players informed of what's going on and by putting weight on player actions. It also reminds players that if PlayerA put in a request to do reallycoolthing they wanted to do, PlayerB can too!
@botulism said in Encouraging Proactive Players:
@auspice I have to second part of this. There are lots of players who will show up to events, but have zero interest in follow-up. You can leave a dozen threads for them to pull on and they just don't. It gets discouraging.
Personally, I find it hard to reply in a thread or +request to a plot action until I know what to do. I need to sit down and talk with people and RP it out. In plots and PRPs, the people who sign up often have very little IC ties to my char and it's hard to get together and chat with them. Maybe schedule a post-action/downtime scene in between action scenes to give the chars involved a chance to debrief/talk/plan? I mean, when I want to discuss something at work, I either schedule a call or set up a channel on Slack when I know that everyone is at their desk. I never try to get things done through email, because it's such a horrid way to do that type of communication.