Feb 4, 2018, 11:48 PM

It seems to be a pretty strong consensus that proactive players--players who actively seek out things for their characters and the characters of other players to do on a game--are good for a game. It also seems like a bit of a no-duh statement.

And yet, it feels to me as if the number of proactive players, at least on the games that I play on, has shrunk significantly in the last decade.

Whether or not the second point is true, I would like to hear thoughts on how to find, cultivate, and encourage proactive players. Whether this is from a Staff perspective ("I was on a game and Staff did X and it encouraged players to be proactive") or from a player perspective ("When a game does/has X, it encourages me to be proactive"), I'm curious and interested.