Mar 1, 2018, 4:19 PM

@ganymede said in Game Design: Avoiding Min-Maxing:

So, yes, my experience (Level 3!) guides me, but determining what levels you have in attributes and skills can be accomplished just be reading the source material, in my opinion.

That's all I'm asking for, really. If your source material tells me what a doctor should have, then groovy. The reason I brought it up is because multiple people in this thread have said "the descriptions in WoD suck so just ignore them" and it sounded like you were agreeing with them and saying that the mechanic alone should tell you what you need to know. If that wasn't your intent, then it's my misunderstanding.

ETA: To be clear - this is not a WOD-specific problem. The skill descriptions in many systems suck and people ignore them. And even when they don't suck, often people ignore them anyway. I've been on more than a few FS3 games where people have told me I've taken the wrong skills for my character based on THEIR interpretation of what the levels mean when there's in fact no house rule in place to contradict the standard skill levels. (LOL)