Mar 1, 2018, 8:07 PM

@bored said in Game Design: Avoiding Min-Maxing:

This is precisely the point my post, why did you bother to write the rest of that?

I got it. I was just expanding on it. I'm pro-geometric curve which is why most of my post was dedicated to the advantages of it but I think for meaningful discussion you also need to detail flaws you can see rather than pretending they don't exist or trying to sweep them under the rug (and no, I'm not saying you were trying to do that).

A linear-cg then linear-xp system would cut down on some of the min-maxing but I think it opens up too many other issues.