Mar 18, 2018, 5:42 PM

I was talking to a friend about how there is a lot of expectations to 'make it fun for someone else.' on GMs and players alike, with little regard for what they like. It is no secret I don't agree with this policy. Because, to me, what people find fun is very subjective. Being able to 'make it fun for someone else' involves knowing what they find fun and people aren't exactly forthcoming with that to new people.

So, for me, it is more about finding middle ground. For example I have friends who like everything about combat scenes. The planning, the battle, the aftermath, etc. All of it. I dislike it. I prefer the social, the occult, the non-combat stuff. They are not big on it. So, rather than make one of us miserable we try to find a place where it might not be 'OMG MY FAVORITE THING!' for us but we both have a decent amount of fun and, since we're friends, we occasionally subject ourselves to what we don't like to let them have their big fun. AKA one of my combat friends will hold a social event with me that involves raising funds for an upcoming battle or I will pick up a concept that is combat heavy and be part of their big fights and in those cases they usually don't mind making most of the combat stuff background noise for me.

So, my 'make it fun for me' is more about finding mutual grounds.

What about others? Do you think players should be the ones to entertain the GMs so they will throw plot to them? GMs have to leave their fun behind to entertain the players in their GMed scenes? Are oyu middle ground like me? Something else?

I totally put it in mildly constructive with the hopes it won't deteriorate into cuss words and insults because of disagreements