In development: pure OC superhero game
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@Runescryer - To respond to the log discussion in the grid thread, my default assumption is that there'll be a Logs section on the game's wiki that players can post logs to. I agree that you need that to be able to get a sense of what characters are like and (for players considering joining the game) is the best way to get a sense of what the game is like. I'd probably offer the standard xp awards for people that run events and are part of events that then get logged and posted on the wiki, too. Extra incentive, and rewarding the extra trouble!
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Seattle but not Seattle
One of the benefits of using the PNW setting are all the nearby forests where cryptids and monsters can be dwelling. Along with hidden mystic caves of mystery in the mountains. Adds to the atmosphere and possibilities.
Now, just tossing this idea out there, but if you're wanting to go with a PNW setting and the Mutants & Masterminds system, you might want to take a look at the Emerald City setting, which is the 'official' setting for 3rd Edition. It has a lot of what you're looking for, including a 'shared' power origin for players to use if they want, 'The Silver Storm' event. Like I said, just a thought.
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if someone's a team leader or something if they idle for a week plus they get replaced or the like, but.
Can you please elaborate on this for me? Did you really mean a week here? What do you mean by replaced?
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@sunny Ack! No, you're right. A week is way too short. Actually, really thinking about it, what I'd do in that situation is ask the rest of their team at the two week mark and see how long they'd want to wait to proceed.
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Easiest way to deal with leadership is just to have a command structure baked in. This person is team lead, so long as they are available. Then this person is second in command, unless they're not available, so on and so forth.
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@lithium That seems like an easy and straightforwards fix, I like it! Thank you.
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@lithium said in Interest check: pure OC superhero game:
Easiest way to deal with leadership is just to have a command structure baked in. This person is team lead, so long as they are available. Then this person is second in command, unless they're not available, so on and so forth.
Even that has been known to break down because the problem typically isn't IC, it's OOC.
So I'm off for a week and since you're playing the second in command you make some decisions while I'm off. Once I'm back I see them, get threatened by it, and pitch a fit about it.
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@arkandel said in Interest check: pure OC superhero game:
@lithium said in Interest check: pure OC superhero game:
Easiest way to deal with leadership is just to have a command structure baked in. This person is team lead, so long as they are available. Then this person is second in command, unless they're not available, so on and so forth.
Even that has been known to break down because the problem typically isn't IC, it's OOC.
So I'm off for a week and since you're playing the second in command you make some decisions while I'm off. Once I'm back I see them, get threatened by it, and pitch a fit about it.
I'm honestly not sure which is worse in organizations: when the IC and OOC leaders are the same, or when the IC leader is one person but the person in charge OOC is another. I can't remember either option not giving me a huge headache for one reason or another, though I suspect the former is just more consistent and less contentious.
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Set up a jobs bucket for that faction/org that the leader has access to as well as staff. When members need something official from the leader, they submit a req to that bucket. If there's no answer in # days, staff answers it.
This keeps the faction/players from being stuck if the leader disappears for however long. They'll just have to live with the staff decision when they get back (which is always the case regardless).
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Archiving original post since I'm about to edit the heck out of that bloated thing: This is something I have been looking for since I came back to MU*ing. As I can't seem to find it, I am starting to eye the possibility of just setting up a game. I am leaning towards something more pulp or noir in flavor, 1930s-1940s big city setting. It might just be a pipedream but I thought I would do an interest check. I have no idea on what system, either.
ETA: So after input and discussion with both friends and relative strangers, I think I'm going to go for what I think is a pretty good compromise. Modern or slightly in the future. Metropolitan focus. But some kind of split grid approach where different parts of the grid are more friendly to different flavors. So one part would have that noir/mystery vibe, one part would be more shiny high tech, one part would be more for silly gadzooks hijinks, etc, without splitting things up so far that people can't interact and find RP. Maybe one big city with different neighborhoods? I'm still thinking about that one. Probably start out with just the basic city with those extra flavors just hinted at/mentioned, then actually expand as the game grows.
Game system wise, M&M3E has come up pretty strongly. I also realized I do have the GM's guide and player's hand book for the latest 3rd Ed, so am going to peruse that to see what I think. That said it's still up in the air, and I would love more input and thoughts on people's preferred systems for this stuff. I'm familiar with M&M from Crucible City, but I know it's not easy to get into for new people.
ETA 2: Looking at ICONS - https://greenroninstore.com/products/icons-superpowered-roleplaying-the-assembled-edition - for the system, and a friend of mine brought up the idea of pocket dimensions, which offers the option of having a little "1940s in a bottle" option. I like that idea a lot, and could expand that to offer those other flavors like horror and the like, while still having everyone be in the same place.
ETA 3: I think a shared power origin could help fuel RP hooks for those that opt to go that way. Maybe have there be some particular evil corporation out there that likes to try and create mutants for them to control, standard stuff, maybe a super villain that likes to create robots/summon else dimensional beings/whatsit, an unknown genetic strain that sometimes becomes dominant and changes the human into an Advanced Human, the destined wielder of the Force of Blah. Etc, etc. Probably somewhere along the lines of five to seven or so more common sources, and if none of them fits the player can just create whatever suits them.
Also, space! Earth is going to be the equivalent of Australia as far as other aliens are concerned. Massive cred to @Flitcraft for this idea. It's a place used as a dumping ground by various stellar polities. They drop criminals and wannabe Napoleons and various undesirables here, with the understanding that the few that aren't killed by the native species (i.e, humans) still won't be able to get off the backwater piece of rock. I am debating if there might or might not still be the equivalent of local 'space cops' touring the area on a regular basis to make sure there's no equivalent of life boats gunning for Saturn or such.
ETA 5: Going to have the setting be a fictional part of Washington, a county that doesn't exist iRL that is a stretch of land going out from the western coast like a wing. It holds the metropolis that is the main grid and some other bits and pieces.
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Bloat edited, officially taking this thing from interest check to in actual development. (Not that anything's changed other than my intent, but hey!)
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Rough map:
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@kay So based on this? I already have the concept of Space Dragon. They have been exiled to earth for Dragon Crimes. (ie. being a dragon and doing dragon stuff).
Now they are living life to the max. Hosting wild, extravagant parties, fighting crime in the most ostentatious and destructive manner possible whilst inflicting Maximum Fire, being easily distracted by shiny things and immediately and utterly receptive of all praise no matter how over the top.
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@kay Washington looks...different. whispers Did it get a peninsula job?
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Note to self: super prison
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Slowed down a little bit because RL work was kicking my ass, we're back on track and I have a bit of vacation about to come up where I'm hoping to get some Icons game testing done to see how well it actually works in an online environment.
Some more thoughts: I am going to copy one of Crucible City's rules once I find it in my old logs. Superheroes only, which I think everyone already had assumed, but there's also some specifics in there about being actively heroic that I remember really liking.
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From the depth of its two month old grave it rises once more! So, now that I am no longer MU*ing in any real capacity, my energy's back and I'm finally going to do that game test on Icons I was babbling about. Also having it set in what I have so far for the world etc. It's an overall little pre-alpha test thing.