@faraday said in Earning stuff:
but those characters are central driving forces in their world.
And to me, the key word here is their. Not the. Not central to the story. They may be central to a story, but that's entirely different than making the world as we, the viewer, know it revolve around them.
I understand that you miss the "fully unscripted" style
No, I miss the less scripted style.
There are things I miss about AD&D 2nd Edition. I feel this version was more laid-back and far easier to get into than D&D 3e or 4e. (5e fixes a lot of this; this is an example, not a discussion.) It would be 100% wrong to say that I missed THAC0.
I am capable of deconstructing my darlings, and in fact I always am.
--
@roz said in Earning stuff:
I think it's still important to note that while books often have more space to spread out than an episode of television, every scene in a book should still serve a specific purpose.
I still quite enjoy a lot of the Douglas Adams tangents that had, effectively, nothing to do with the story. Most of them were about Arthur Dent. (Arthur Dent and Fenchurch having sex while flying serves zero plot elements, and don't tell us much about the character, but it's still a fun story because it links to something later on.)
What I'm saying is that I think you and @faraday are over-analyzing this, and that I respectfully disagree with your position that specific plot-driven story is important as all that.
Stricken and not deleted because the last time I deleted things I said when I was wrong, so many people got bent out of shape. I'm pretty sure this isn't what you intended, but it did read that way at first. I'm pretty sure it is what Faraday intends, as is her play style.
I also accept that Douglas Adams was that kind of writer whose exception proves the rule.
...
Though as I type the above, I realize that we're more agreeing than not: Character development is where I find my joy, the story of the character. "Random social scenes" can be great for this, if you and those around you are aware that presenting and furthering the character's goals and interests are always on the table.