@d-bone said in nWorld of Darkness 1E v 2E:
11/7/5, 5/4/3. Try and match your dots to your abilities and concept as best as you can. The games are similar in that way, and those tilts and conditions are the effect of powers that often times are specified within the power/merit itself. (Fighting styles giving -1 to dex instead of a leg wrack tilt for example.) It creates a shared language of easily referable status effects.
As Magee101 previously pointed out, this is very similar to oWoD, and is also very similar to other systems, like L5R or the Silhouette System.
And becuase of this, this incredible similarity, there is no logical reason why 1e has to maintain a multiplicative xp system.
XP is presumably gained linearly per game session. Exponential costs follow the law of diminished returns. 1E makes it sensible to make a well-rounded PC over a specialist, whereas 2E does not favor either approach.
Either way, I'm not terribly interested in a debate? Because I think it's a matter of preference in the end. You don't like what I have to say, and I'm not here to convince you to change your mind or think differently; that's up to you.