Jun 18, 2018, 4:29 PM

I would probably allow 8 to 10 for CG with a hard cap of 12 at least initially. If the player base gets good sized and wanted to grow characters more powerful I would consider revising upwards.
As for as the cap go I wouldn't force a character to max out, for example I would approve the character that was offensive 9 and defensive 8 with PL 10 over all points but I would also point out that the system is designed with characters being at their power level caps in mind so while they are the same points as an average pl10 person they might under perform mechanically.
I don't think you should force people to spend to the cap but you should definitely explain the downsides of not doing so, but leave the final choice up to the player.