@Ganymede said:
I concede there are players who want a reward for being online and roleplaying above and beyond the enjoyment therefrom. I question if I want to set any policy to favor those players.
I agree with everything Gany has said here, but I want to emphasize this point. These things are a matter of personal taste, of what sort of game somebody is putting together. Some people want those people that need to be bribed to be online and out and playing. I don't.
I will concede that rewarding people for big scenes and random RP (+vote) does work to encourage big scenes and random RP. You reward what you find valuable, though. If I do not, as a game designer, give two shits about having a 300playerlogin game (please god no), or random grid RP, or huge scenes happening...well, I'm rewarding behavior that's not actually contributing in any way that I find meaningful for what I want my game to be.
I'm not interested in padding my WHO list with those who need to be rewarded for playing, or with random grid RP. I do not personally have time to spare on random grid RP these days, of going out to huge scenes just because I need XP. (Okay, yes, right now I do, but most of the people who I enjoy right now do not.)
XP as a reward can be used to encourage the behavior that you want. If you want public mass random scenes, +vote/here without a limit is going to do that. If you want people thinking in terms of goals, setbacks, and plots and approaching their RP that way...you reward people for that.
I do not want a game where nonsense RP is rewarded. I want a game where the meat is rewarded.