Stuff Done Right
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@crusader That's hilarious. If you think that's long or that I'm worked up, I'm curious how you would interpret my actual long posts or my tone when I'm pissy/worked up/etc. This? Wasn't it. Pretty sure most anyone around here can tell you that. Read all the words. Seriously.
Also, forum discussion, relevant to my interests. Was not aware I had to be addressed to add my two cents. Oops!
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@crusader said:
I fully agree that the XP/incentive system is just one part of a greater whole of why something succeeds or sucks, and is far from the biggest part. Great ideas, great motivation and great leadership often overcome in any setting.
Conversely, poor ideas, poor motivation, and poor leadership trump the wisdom or strength of any XP system. This is why I am compelled to speak up when people decry fixed XP systems, or why I speak out against implementing any system that benefits activity.
Make a good game and people will come, regardless on how you set up your XP. Just realize that anything but a fixed-system is inherently inequitable.
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@Sunny said:
@crusader That's hilarious. If you think that's long or that I'm worked up, I'm curious how you would interpret my actual long posts or my tone when I'm pissy/worked up/etc. This? Wasn't it. Pretty sure most anyone around here can tell you that. Read all the words. Seriously.
Also, forum discussion, relevant to my interests. Was not aware I had to be addressed to add my two cents. Oops!
This is a pretty quick walk back, from going at my throat in a page long post about what a monster I am, to 'oh, I'm just a neutral observer offering her two cents'.
I usually don't get page long diatribes about my RL proclivities out of the blue, and on completely unrelated topics, while that same person looks for me in other threads, when they're not upset about something.
I get it. I pissed in your Detroit cornflakes. It's already been observed by others in that thread, that you seem inordinately invested in defending the place. You already have my pity, if that's the kind of game and theme you're a fan of. Go and enjoy it with my blessing. You don't need to follow me around making thinly veiled attacks.
You can downvote every post I make. You'll still be playing on an abortion of a game.
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@crusader said:
This is a pretty quick walk back, from going at my throat in a page long post about what a monster I am, to 'oh, I'm just a neutral observer offering her two cents'.
I'm having trouble here, a bit. Between assumptions that compliments were attacks to reading what I wrote as if I were particularly wound up, it seems like you're having some communication issues here. I say you, rather than myself, because it's very clear that other people understood my points.
I'm not upset. Disagreement with your views is not personal, nor is it a personal attack.
I usually don't get page long diatribes about my RL proclivities out of the blue, and on completely unrelated topics, while that same person looks for me in other threads, when they're not upset about something.
Well, first off, I didn't say anything about your RL proclivities. I was drawing in an example from my own experience (in meetings where discussions are being had) to better explain where you might want to adjust your behavior.
You're also giving yourself a lot of credit, in terms of figuring I'd be following you around. No, you posted a whole bunch of shit in a whole bunch of threads, and I happened to disagree with (and say that I disagreed with) most of it. If you hadn't figured it out yet, I approach gaming and games dramatically differently than you do. I look for different things in games, and want to play differently than you do. That I disagree with you on several fronts is not as significant as you make it out to be.
I get it. I pissed in your Detroit cornflakes. It's already been observed by others in that thread, that you seem inordinately invested in defending the place.
You already have my pity, if that's the kind of game and theme you're a fan of. Go and enjoy it with my blessing. You don't need to follow me around making thinly veiled attacks.
Yes, I prefer cooperative play and a game where the staff involved clearly communicate their stance on things so that everyone coming to the table knows exactly what they're going to be getting. I've been pretty clear about how I don't like quite a few of the things about the game (thus my repetition that you should read all the words), but that they were clear from the outset and I knew what I was accepting up front. No surprises, I've already decided I can live with it by making a character there.
You can downvote every post I make. You'll still be playing on an abortion of a game.
Peas? Carrots? What? In what fashion is my having fun on a game you don't like actually an insult? I like different things than you do. My way of doing things is just as valid as yours is, and turning into a rabid moon monkey because I dared disagree with you more than once...isn't doing you any favors, guy.
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@Sunny said:
Peas? Carrots? What? In what fashion is my having fun on a game you don't like actually an insult? I like different things than you do. My way of doing things is just as valid as yours is, and turning into a rabid moon monkey because I dared disagree with you more than once...isn't doing you any favors, guy.
What am I? A tiny zebra? A rabid moon monkey? Don't be so transparent. I know what you were doing. You know what you were doing. If you want to pretend otherwise, have at it. Your posts speak for themselves, even if you have an interesting habit of walking back insulting statements and claiming innocence, when called on certain things. Roar on, frenzied mongoose.
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@crusader said:
What am I? A tiny zebra? A rabid moon monkey? Don't be so transparent. I know what you were doing. You know what you were doing. If you want to pretend otherwise, have at it. Your posts speak for themselves, even if you have an interesting habit of walking back insulting statements and claiming innocence, when called on certain things. Roar on, frenzied mongoose.
So, for clarity's sake 'tiny zebra' and 'rabid moon monkey' are ridiculous in terms of being insults. Taking them seriously...I suggest you take a deep breath, man. I don't actually think you're a zebra or a rabid monkey, let alone a tiny one or a moon one. Relax. My posts are not worth getting worked up over.
You think you know what I was doing. You are incorrect. My posts do speak for themselves, and I think you're going to be very embarrassed about all of this when you cool down.
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@Sunny said:
So, for clarity's sake 'tiny zebra' and 'rabid moon monkey' are ridiculous in terms of being insults. Taking them seriously...I suggest you take a deep breath, man. I don't actually think you're a zebra or a rabid monkey, let alone a tiny one or a moon one. Relax. My posts are not worth getting worked up over.
Now you're just being facetious. But honestly, I'm not even sure you know what you're doing at this stage. I have no more interest in you, until you come up with something relevant to say, at some point..
I didn't jump into a random thread about a random unrelated subject to subject you to a page-long diatribe about your RL communication skills...coming from a thread where you were playing the role of the furious minority opinion defender.
You should stop projecting onto me.
If you want to keep this going, send me a private message. I'll entertain it as best I can.
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@crusader You may actually want to take a step back, man. You're starting to sound pretty frothy over the whole thing... and you're kind of making an ass of yourself in the process. @Sunny's original post was mildly inflammatory at best, and her responses have been pretty mild as well. You're the one that's getting all up in arms and making deragatory or caustic remarks regarding her interests or herself.
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@Miss-Demeanor said:
@crusader You may actually want to take a step back, man. You're starting to sound pretty frothy over the whole thing... and you're kind of making an ass of yourself in the process. @Sunny's original post was mildly inflammatory at best, and her responses have been pretty mild as well. You're the one that's getting all up in arms and making deragatory or caustic remarks regarding her interests or herself.
Well, now I'm going to have to get a cappuccino on my way to work. Frothy sounds delicious.
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I recommend Dunkin' Donuts. They make a surprisingly good cup of coffee.
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Sometimes little things make a big difference, like RPing a scene where your character becomes annoyed/grumpy/irritated/whatever, mentioning OOCly that you're not trying to be a jerk, and having the other person reply that they completely understand because blah, blah, and blah, which were the exact reasons your character acted the way he/she did.
Some people get it.
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A coded way to flag seeking RP and finding others who have flagged themselves. Then providing easy ways to join them (+meetme/+summon code is pretty common these days but it wasn't always).
Code doesn't usually help too much with finding roleplay but it absolutely can.
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@Arkandel said:
A coded way to flag seeking RP and finding others who have flagged themselves. Then providing easy ways to join them (+meetme/+summon code is pretty common these days but it wasn't always).
Code doesn't usually help too much with finding roleplay but it absolutely can.
I love LFG code. I only wish more people used it. I think a large reason people don't use it is that it /is/ a fairly new code (relatively) and that a lot of folks don't know about it. If a Mu* has this code, they should advertise it now and then, just to remind folks.
+meetme/summon/join/etc are fantastic. As is putting the coordinates in the desc/hangouts code so that a quick look can give you coordinates to use with +travel.
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I have long resisted the idea that 'where' or 'hangouts' code completely hides people who are unfindable. Instead, these should list how many unfindable people are there, so if you're looking for scenes you can still see them.
Perhaps "looking for rp" should also override personal unfindable flags, but not location unfindable flags. I don't find things like "lfg channels" to be at all useful, though, and "lfg" flags not much more. It's cool that people like the idea, but the utility seems pretty niche.
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@Arkandel said:
A coded way to flag seeking RP and finding others who have flagged themselves. Then providing easy ways to join them (+meetme/+summon code is pretty common these days but it wasn't always).
Code doesn't usually help too much with finding roleplay but it absolutely can.
Faraday's system has this, doesn't it? You can set a RP flag (either Y as a general "open to RP" or Y! as a more active "plz RP with me!!") that shows up on where. (Or N, of course, for people who aren't looking at all.)
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I take it faction based bypasses of unfindable doesn't work?
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@Thenomain said:
I have long resisted the idea that 'where' or 'hangouts' code completely hides people who are unfindable. Instead, these should list how many unfindable people are there, so if you're looking for scenes you can still see them.
Perhaps "looking for rp" should also override personal unfindable flags, but not location unfindable flags. I don't find things like "lfg channels" to be at all useful, though, and "lfg" flags not much more. It's cool that people like the idea, but the utility seems pretty niche.
The problem is that people don't use it. A LFG channel doesn't do much good on a mush where cliques heavily established, mushes small enough where everyone is on public channel already, etc. If no one uses the code, the code becomes obsolete.
And I hate the Unfindable code. Personal peeve.
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@Thisnameistaken said:
And I hate the Unfindable code. Personal peeve.
Unfindable code is great. You don't need to be able to see that I have a secret room or even a base on-grid by using +where. Nor is it necessarily anybody else's business who I am having secret meetings with. people can and do use that knowledge OOC.
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@Thisnameistaken said:
I love LFG code. I only wish more people used it. I think a large reason people don't use it is that it /is/ a fairly new code (relatively) and that a lot of folks don't know about it. If a Mu* has this code, they should advertise it now and then, just to remind folks.
That's largely about implementation. For example the seekingRP flag should also show up on things like +where and +who next to characters' names, show up at login ("There are 3 people currently looking for RP") and turn itself off when you log out or after X hours, to help eliminate false positives.
It can even be extended to include ideas of what kinds of scenes you could offer. "+rpseek Maybe my car has broken down at the side of a road" would give an instant-in for a scene.
It's one of those things which, once they become part of your game's culture, they're used constantly.
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@Thisnameistaken said:
@Thenomain said:
I have long resisted the idea that 'where' or 'hangouts' code completely hides people who are unfindable. Instead, these should list how many unfindable people are there, so if you're looking for scenes you can still see them.
Perhaps "looking for rp" should also override personal unfindable flags, but not location unfindable flags. I don't find things like "lfg channels" to be at all useful, though, and "lfg" flags not much more. It's cool that people like the idea, but the utility seems pretty niche.
The problem is that people don't use it. A LFG channel doesn't do much good on a mush where cliques heavily established, mushes small enough where everyone is on public channel already, etc. If no one uses the code, the code becomes obsolete.
I've run games for a long while now that explicitly focus on finding RP via a RolePlay channel, but you do have to make it game culture. (These were also games without an open grid where anyone on the grid was considered IC and fair game to join for RP, so we distinctly needed specific channels for finding RP.) It's really something that has to go top down with the people in charge utilizing it regularly and publicly.