@crusader said:
As unpopular as this opinion will be, I actually think that PrPs have had an overall negative effect on MUSH culture.
Yeah, no.
I think what you're looking for vs what most gamers around here (these days) are two very, very different things. This is becoming clear with your various views on how things ought to be. If you want a game that harkens back to the 90s stuff...good luck, I'll provide what support I can.
What I like =/= what is right/the best. Period, end of story. Saying 'it's an unpopular opinion' has nothing to do with peas and carrots. Validity has nothing to do with popular vs not. It's an opinion you already know that folks around here aren't going to agree with.
Now voicing it and discussing it is something different and is fine, but you really need to slow your roll, read what other people are saying, recognize that most of us have been around probably as long or longer than you have (I started in 1993, have run multiple games, and staffed on at least a dozen others), and understand that we're not just disagreeing with you because we want to disagree with you.
You've got lots of experience and blah blah, but I'm speaking from MY experience, and @Thisnameistaken is definitely speaking from their experience (they started around the same time I did), Gany is speaking from her experience, and so on. Your experiences are not any more valid than anyone else's.
You're displaying very typical poor listening skills; it's very common in meetings and the like to have people closing their mouths while other people are talking, but rather than listening to the other people that are talking and paying attention, the poor listener simply is waiting for their chance to share their opinion further/prove they're right.
Who cares how seriously people take anything? Who cares whether there's actual real danger or not? If you don't want plots that don't offer real danger, don't go to them.
Someone else having fun does not subtract from the amount of fun left for you to have.
Personally, I prefer a game in which there is little to no PVP, nothing major present for characters that they would come into direct conflict for. There are always going to be conflicts, but I vastly prefer a game -- even a mush -- that is as PVE as possible. To do this and support this and keep things actually happening, rather than stagnating, you have to have a LOT of plot-stuff going on. Putting the entire weight on staff to ensure that's happening is nuts for a variety of reasons from burnout to the temptation to hire shitty staff because you need them.