NOLA 2: Back in the Vieux
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@lisse24 The difference between a game like Arx which is a custom game, and a WoD game is that WoD is a tabletop rpg system. The "tools" for creating fun in the game as designed by the game is found in ghe rulebooks and only requires a go-ahead by staff that whatever id thematic and in keeping with the ideals of the game. Games like Arx are not using a tabletop system and thus create tools because otherwise they would have none
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@sunnyj said in NOLA 2: Back in the Vieux:
Maybe these people have unreasonable expectations out of the hobby as it is today. This is especially true when the people most ENERGETIC in affecting the world around them are OFTEN the obnoxious, uninteresting, buries-staff-with-jobs, giant coterie/pack/motley plot-hogging sort.
I have seen this recently and do view it as a 50/50 blessing/curse. Sure you have activity but is it overall good activity? Sure you are promoting RP but is it for love of story or self-interest for the prize at the end of the arc? More than likely I would say most of these players probably start out with good intentions but power corrupts and absolute power corrupts absolutely.
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Do mummy.
Make powerstat start at 1 like everyone else. Give vague reasoning.
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@magee101 said in NOLA 2: Back in the Vieux:
@lisse24 The difference between a game like Arx which is a custom game, and a WoD game is that WoD is a tabletop rpg system. The "tools" for creating fun in the game as designed by the game is found in ghe rulebooks and only requires a go-ahead by staff that whatever id thematic and in keeping with the ideals of the game. Games like Arx are not using a tabletop system and thus create tools because otherwise they would have none
That is kinda what I'm saying. WoD mu's need more than what is in the book, because the books were written for tabletop games and, now, stay with me ...A MU is not a tabletop game.
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@Lisse24 Neither is a mush a mud. Arx boarders very closely with a mud more so than it does a mush so creating comparisons between the two is tenious at best. Thats like saying "WoD tabletop should add mechanics like those found in other board games." Well uh maybe, but maybe not. You know what tools I want from a mush? Emit, dice rolls, character sheet, grid rooms. Thats all I need, and that should really be all anyone needs to fulfil a tabletop system that is cinematic like FS3 or WoD (FS3 is clearly even more cinematic than WoD but WoD is more cinematic than DnD. By that I mean the complexity of the mechanics, is it meant to simulate or just provide basic understanding so people can blow shit up.) Heck half the reason I dont play Arx is because of the amount of shit you can and should be doing codewise outside of just roleplaying and rolling dice. If I wanted to play kingdom simulator I have video games for that
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@lisse24 PREACH!
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@magee101 said in NOLA 2: Back in the Vieux:
Emit, dice rolls, character sheet, grid rooms. Thats all I need, and that should really be all anyone needs to fulfil a tabletop system that is cinematic like FS3 or WoD
For a World of Darkness game, that's fine if you want to run a tabletop-like experience, but my experience tells me that World of Darkness players want more than that and this desire has played out more times than I can count.
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@magee101 I don't play Arx either, for much the same reason. It's just Too Much and I, being the lazy RPer that I am, don't want to spend half my RP time reading journals and running random code, but neither do I want to spend half my RP time randomly paging people hoping to get a pick up for RP on a sandbox game.
Here's the problem with saying that TT mechanics are sufficient for a MU:
In a tabletop game, you have 1 ST for every 5 or so players, and that ST both provides the story and gives players a reason to interact. You do not have that on a MU. IMO, long lasting, successful games look at:
1 - Why and how players will interact and
2 - In the absence of STs, where does the story come fromYou do not need to go full MUD. You do not need to code a bunch of Stuff. But you do need to provide some sort of bridge that allows the existing rules and environment to transfer into a MU environment.
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@lisse24 The story, at least in WoD comes from the tension of drama, be it interpersonal or external. Aside from going all out making a WoD mud you are not going to be able to provide much in the way or creating drama without a ST
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@ganymede I think the problem is players are looking for something from a tabletop game that is better served from another type of game in a MU. People like the setting and the abilities but most of the time when i see people complain about not feeling fulfilled in a wod MU it is one of two things. 1) no STs, 2) they are trying to play in a way that is not really how you are supposed to play wod in the first place. Wod is not a relationship simulator, Monster Hearts, or anything like that. Is a dark gritty environ filled with Bad Things and bad people and bad shit is supposed to happen to and around your character
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@magee101 said in NOLA 2: Back in the Vieux:
Wod is not a relationship simulator, Monster Hearts, or anything like that. Is a dark gritty environ filled with Bad Things and bad people and bad shit is supposed to happen to and around your character
I long ago stopped worrying about what others wanted from their RP, and focused on what I wanted from mine. I see no cogent or reasonable explanation why a World of Darkness game must be something dark and gritty. To the contrary, the best and brightest moments of RP in this world have occurred where things were not at all dark or gritty, but, rather, horrifyingly absurd.
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@ganymede Because that is comic... relief? Disposition? It is at odds with the overall intent of theme and makes memorial moments, but if it was just always absurd would it be as memoriable?
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@magee101 said in NOLA 2: Back in the Vieux:
Because that is comic... relief? Disposition? It is at odds with the overall intent of theme and makes memorial moments, but if it was just always absurd would it be as memoriable?
I don't want to get into a divergent argument regarding the intent of the game's themes and settings.
Simply, I try not to wrongfun others when possible.
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@ganymede I never tried to wrongfun? Anyone? You are equating it to like kinkshaming right? Not doing that, simply pointing out that if WoD MUs dont entertain you, maybe its the game itself not the format. Or maybe its the format and you shoukd try playing it on roll20
@RDC sorry we jacked your thread for a moment to talk about hypotheticals
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Yeah, don't you dare try to think of ways to improve experiences. What a waste.
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@kanye-qwest Sarcasm is best suited in other parts of the forum please and thank you. Also it is not that but what ever sir. Enjoy your day being a oneline troll
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@magee101 said in NOLA 2: Back in the Vieux:
I never tried to wrongfun? Anyone?
Yes, you did. You did it when you said the following:
Wod is not a relationship simulator, Monster Hearts, or anything like that. Is a dark gritty environ filled with Bad Things and bad people and bad shit is supposed to happen to and around your character
If this is what you want out of the World of Darkness, that's fine. That's your expectation. This may differ from others' expectations, including my own. And that's also fine.
Wrongfunning is, at its most basic, stating: (1) what a certain game, theme, or system is and is not; and (2) using that statement-by-fiat to announce what RP is appropriate or inappropriate.
I find absolutely nothing wrong with playing at relationships in the World of Darkness. Or playing Monster Hearts, or whatever.
I also liked The Last Jedi.
The whole "THIS IS WOD" spiel played itself out a decade and a half ago.
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@magee101 said in NOLA 2: Back in the Vieux:
@kanye-qwest Sarcasm is best suited in other parts of the forum please and thank you. Also it is not that but what ever sir. Enjoy your day being a oneline troll
I like how you tell me not to be mildly sarcastic about the discussion because of the board this is on, and then you top it off with a personal insult. Ell oh ell.
But let me reiterate: just because something is one way doesn't mean people should accept that and never try to improve upon it. This is how we got smartphones.
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@kanye-qwest said in NOLA 2: Back in the Vieux:
But let me reiterate: just because something is one way doesn't mean people should accept that and never try to improve upon it. This is how we got smartphones.
We all know how we got smartphones.