Spirit Lake - Discussion


  • Pitcrew

    @gangofdolls

    I was specifically answering Tempests question about Botulisms game. So nothing I said applies to Spirit Lake, for clarification.


  • Pitcrew

    @tempest of course there are going to be upvotes for any time a staff puts hard limits in place to make things more manageable and sustainable for what they want to do. It doesn't matter if someone likes or dislikes the staff, or is super interested or not interested in the game itself. I think we are at a point where people bothering to think and carve out boundaries for themselves and not be pressured to try and be all things to all people and open themselves up for a rush of people or huge populations or every sphere if that is not something they feel they can handle is finally seen as a good thing



  • @tempest No, afaik you can only have one archetype.



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  • Pitcrew

    @tempest said in Spirit Lake - Discussion:

    @botulism said in Spirit Lake - Discussion:

    We have a hard cap, too - it's simply about recognizing what you can capably handle. I'd rather have a smaller game with jobs getting done and plots moving forward than a huge game where half get left out. That's not exclusive for the sake of being exclusive, it's about knowing how many players I can keep entertained.

    I am...

    A) Not sure how this is relevant.

    I was agreeing that having a limit on how many players isn't about elitism, but being able to actually run a game and keep your sanity.

    B) Somehow not surprised you got 12 upvotes from the people that populate this board.

    Uh. Thanks?

    Do you have a "hard cap, but oh you guys who are already on the game can all make alts?"

    Nope! You get one PC. Period. You can play a limited number of supporting roles, but they are weak and squishy and meant to be meat for the grinder,

    @gangofdolls said in Spirit Lake - Discussion:

    So wait, if your PC dies your option is to play a background extra? SRs in other games tend to be NPC+ entities that basically concierge for PCs. Is that what happens here too?

    No idea about here. Was only speaking about Horror MU*.


  • Pitcrew

    @mietze said in Spirit Lake - Discussion:

    @tempest of course there are going to be upvotes for any time a staff puts hard limits in place to make things more manageable and sustainable for what they want to do. It doesn't matter if someone likes or dislikes the staff, or is super interested or not interested in the game itself. I think we are at a point where people bothering to think and carve out boundaries for themselves and not be pressured to try and be all things to all people and open themselves up for a rush of people or huge populations or every sphere if that is not something they feel they can handle is finally seen as a good thing

    progress


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