Mar 6, 2019, 2:57 AM

In my experience, complaints should never be anonymous to the person tasked with investigating such complaints.

On Victorian Reverie, I served as the player ombudsman and the third in a triumvirate of headstaff. The other headstaff didn't always agree on things, and I acted as the third vote to break ties. My duties otherwise only included investigating complaints. We didn't have many.

From that experience, I can tell you that player ombudsmen do not work the way you want them to. By the time a complaint is filed by someone with the wherewithal to raise it, the damage has already been done. Predators don't persist because they target people who are well-established or known to have the sort of courage to report problems. Problematic behavior has to be caught at an early stage.

In my other kinds of experiences, I've found that allowing your staff to play PCs allow them to get a feel for the player-base. I've seen staff pick out and remove problem players before they become too awful to extricate, but these were staff that I knew to be reasonable, responsible players too. Or staff was literally omni-present, and so involved with the game that it became impossible for predators to remain under the radar for long.

Here's a few suggestions for staff to keep the player-base happy, engaged, and feeling safe:

  • No staff should be playing PCs that obtain any sort of status or power on the game. If the game involves territory, staff PCs should not be able to gain control over territory; if the game involves titles, staff PCs should not be able to have anything but middling titles or offices. Only non-staff PCs should have the ability to gain positions of power that can affect a game's social environment.

  • Complaints about a PC's player should be sent to the head of that PC's sphere, if you have spheres, or directly to headstaff via @mail or e-mail. Staff should then open up a +request about the complaint on a +job system only visible to wizbits, or into a bucket only visible to wizbits. The matter should be investigated by a wizbit-staffer without direct authority to affect the PC at issue if possible, else by headstaff with control over the game.

  • Logs should not be required. In my experience, confronting the behavior is usually enough to elicit some explanation or confession from the accused, else a counter-complaint.

  • Action should not be predicated on a complaint. Staff should be keeping an eye out at all times for odd comments on channels or in pages.

No system will be perfect, but I think the modern practice of having minimal staff on a game is making it easier for problem players to fly under the radar.