May 24, 2019, 6:03 PM

I don't know. Maybe it's just me, but it seems like the idea of multi-sphere games tend to do more harm than good when it comes to activity. Some of the most successful or active games I can think of over the last twenty years or so focused on one sphere <not counting Mortal or Mortal+>. I know people want to play all the things, but that puts a pretty huge burden on staff - they need to know the rules, have the code in place, and have storytellers available for however many spheres are being supported. In the event of cross-sphere stories, you need to have both a staffer that knows all the spheres involved running the scene, and have the scene set up in such a way where one sphere won't tromp all over what would be a decent challenge for others.
And that's assuming you get the spheres willing, and have a reason, to interact in the first place. A multisphere game where every one of the spheres is only involved in their own thing isn't a multisphere game, it's multiple games running on the same site.
I guess, ideally, what I would prefer seeing is a game that focuses on one sphere and builds a solid plot and foundation; then, if the interest and support is there, branch out to another sphere. Staffers as a whole are fewer and further between, and it seems that straight up storytelling staffers are even rarer. That's a finite resource, and trying to spread it out over what basically amounts to multiple games at the same time only seems to result in burnout, high turnover, and no one getting the amount of attention they need.