May 21, 2019, 3:27 PM

This came up in the thread on working hard for RP and made me curious. Could be better in that thread, but it seems good for a thread of its own too. I never know.

@Arkandel said in If you work hard, son, maybe someday you'll RP:

@faraday I've found (and obviously YMMV) that the use of tools like those is cultural. In some games they are commonly employed and it's nearly a no-brainer, and in others few players even know that they exist.

One way to do it is to incentivize them. For example games like Arx explicitly make it 'profitable' to play with new people (they have a flag, basically, that offers free XPs if they +recc others).

But other times it just... happens, organically, and people use the tools coded for this purpose. I don't know why since the syntax is usually very similar and fairly simple in all those games.

Having followed some of the Arx Peeve threads (2 active, 3+ total?), I have seen folks complain how some players do try to game the system of incentives for RP'ing with new players. Is making the incentive to RP a bonus to XP or character development the right incentive?

Are there other incentives that might contribute to stimulating RP? What if people running scenes got RP points to spend, like double XP scenes for all who join, or extension of PRP Policy (you can now blow up major world banks in your plots if you wish, or major landmarks), or another system that is less gamey then trying to get +votes for being on the grid around other people actually RP'ing?