Interest in a Discworld game?
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Yes. Yes please. I need to figure out how I'd find more time and who/what I'd want to be but if there's a Discworld game I will be there.
Even with the 'people though' worries.
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@Wretched said in Interest in a Discworld game?:
Can I have a certificate that verifies that i am human?
Depends. I'm unconvinced you are....
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Going to reread the Guards books now. Assuming the setting will be Ankh-Morpork?
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@Goblin said in Interest in a Discworld game?:
Going to reread the Guards books now. Assuming the setting will be Ankh-Morpork?
Definitely.
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Yes. Yes yes yes.
Spirit Lake is on Ares/FS3 and has magic. @faraday is super helpful, too, and might be willing/happy to help you sort that front out.
Alsoooooo please have an alt-limit. There's too many amazing choices and I feel the alt-itis from here.
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@saturna said in Interest in a Discworld game?:
Spirit Lake is on Ares/FS3 and has magic. @faraday is super helpful, too, and might be willing/happy to help you sort that front out.
Of course I'm always glad to help folks with Ares games.
FS3 isn't well-suited for magical settings, though. Spirit Lake is an exception because @Tat wasn't bound by an established fiction, and was able to design a magic system from scratch that fit within the FS3 framework. Magic armor works like regular armor, spells mirror existing combat actions, etc. It's very constrained. (Even with those constraints, it was still a crap-ton of work.) You can't really do that easily (if at all) when adapting an existing magic system.
But Ares is independent of FS3, so there are many options.
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@saturna Definitely an alt limit, if only for my own protection. I'm thinking 2-3
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@faraday I've asked himself to make a musoapbox login, and he is on your discord as well. Expect to see Kryptykfysh. He is currently doing what coders do and looking at the code
Currently, I'm thinking that since I tend to run very consent-based games, we can use a stat for the magic ability and let the players roll that if they contest, in a similar way to Gray Harbor and their glimmer. Then the method of the magic is down to the character type - i.e. witches can add headology or herbology, and wizards add some form of arcane rituals...
Otherwise I might go with fate again.
Thieves, assassins, beggers, fools, witches, wizards, priests, warriors. Missing anything?
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I wanna play the Death of Rats. >.>
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@JinShei said in Interest in a Discworld game?:
Currently, I'm thinking that since I tend to run very consent-based games, we can use a stat for the magic ability and let the players roll that if they contest, in a similar way to Gray Harbor and their glimmer.
Just a suggestion: Don't do it the way we did it on GH. It's super-hacky. If I knew then what I know now, I'd have respected @faraday's many splashed warnings that FS3 isn't meant for spell-casters and gone a different route, either laying a full plugin on top of it to deal with powers or just picking a different system.
I think FS3 is fucking awesome, which is why I used it even though I shouldn't have. Most of my "learn to code ruby" time is now spent making workarounds for the hackiness that I could have avoided by going a different route from the outset.
Hindsight.
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@krmbm said in Interest in a Discworld game?:
I think FS3 is fucking awesome, which is why I used it even though I shouldn't have. Most of my "learn to code ruby" time is now spent making workarounds for the hackiness that I could have avoided by going a different route from the outset.
That's been what I've heard quite often when folks try to extend FS3. They either end up with something that kinda sorta works, but isn't great at modeling what they were trying to model (Stormtroopers of death with fullauto blasters). Or it kinda works, but it throws something else completely out of balance (deleting background skills and ending up with a bloated action list and exacerbated min/max issues). Or it kinda works, but they end up with a hacky jenga castle of code that they're constantly wrestling with, particularly when it's time to upgrade.
Ares is designed to be extended and customized. FS3 just really isn't. It's a carefully-balanced instrument designed for a specific task. That's why Ares supports multiple skill systems, and even has a tutorial specifically to teach you how to make your own.
ETA: If I sound like a broken record on this thread after thread, it's because I just want to see games succeed with the vision they want, and not a painful compromise they later regret.
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That sounds reasonable. We've moved to looking at GURPS discworld, to see if that can be made as a Ares plugin, since it is designed to be discworldly! I can tell himself is looking at Ares since I can hear the code mumblings just to my side.
Edit: GURPS copyright seems to make it not easily transferable. Leaning more fate-wards
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@JinShei I know of a couple other people are fiddling with Ares and FATE, so you should be in good company. \o/
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@JinShei said in Interest in a Discworld game?:
That sounds reasonable. We've moved to looking at GURPS discworld, to see if that can be made as a Ares plugin, since it is designed to be discworldly! I can tell himself is looking at Ares since I can hear the code mumblings just to my side.
Edit: GURPS copyright seems to make it not easily transferable. Leaning more fate-wards
I hate GURPS anyway. >.> go go fate
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@krmbm said in Interest in a Discworld game?:
@JinShei I know of a couple other people are fiddling with Ares and FATE, so you should be in good company. \o/
Got their names? Seems to make sense to collaborate on this.
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@JinShei I sent 'em mail on GH to point to this here post.
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I knew a lady that ran a fate based game that had magic. I bet she'd have some good insight in that sort of thing.
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@WildBaboons said in Interest in a Discworld game?:
I knew a lady that ran a fate based game that had magic. I bet she'd have some good insight in that sort of thing.
I should look her up!
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Can I play a struggling writer who works for pennies and is cousin to an existing character?
Cut-Me-Own-Throat Scribbler, the best/worst gossip columnist and semi-investigative* reporter in Ankh-Morpork.
*Which is to say, he'd investigate until somebody made pointed comments about how hard it is to run around asking questions with broken knees, at which point, he'd just kind of wing it.