Sep 10, 2019, 9:25 PM

@Auspice said in Getting Young Blood Into MU*'ing:

Well, I put the Arx one on @Tehom more than @Griatch.

@Tehom has really done a great job with Arx. He's not needed much help from the Evennia community at all; he mostly contributes stuff to us upstream and now and then pops in to report any weird Evennia errors he finds in the process of running Arx. πŸ™‚

Evennia is still super intimidating (I love it in concept and if I was good with Python I've got like, 3 different ideas for the codebase ... but I am not remotely strong enough a coder to even begin).

I understand this is your perspective of it (which is fair). Any new code/language/system can be intimidating when coming to them fresh, especially if having little or no programming background.

However, those using Evennia appears to overall find it a pretty easy system to use. Yes really. I can't really say more than "appears", since I'm a bit too close to it to make definite claims like that. It would be interesting if some third party actually using Evennia for real could make a review of it on here to show the developer's perspective for once.

Yes, tech is important. Yes, it can help get new blood.
But these solutions are still geared towards 'people already here.' (aka someone brand new who has never heard of MUing is highly unlikely to grab Evennia and build a game)

You'd be surprised. People start game projects for all sorts of reasons, and a text-based game world (even multiplayer, woah!) is actually a very tempting self-learning project for getting into programming/game-dev/IT/whatever. If those devs actually end up contributing something worthwhile to the community is another matter of course. But they do come.