Eternal City MUX Needs Help!
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Things we NEED:
We have a website and mediawiki or whatever it is called installed on it. I want a lovely looking wiki for the game, but am clueless on it.
Sphere staff: Vampire is written and pretty much done. HOWEVER, while I have passing knowledge on Wolf and CHangeling, I don't know enough to convert their theme to the era. I'm trying, but hitting a roadblock. I really need someone for Wolf and Ling (And others later) who are willing to work with me to convert their settings to 200 BCE in Rome.
That's the main things we need right now, and we need them bad. If interested, either hit the discord listed, or send me a private message.
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@toreadorfool said in Eternal City MUX Needs Help!:
Things we NEED:
[snip]
(And others later)@Jennkryst said in CoD Ancient Rome game...:
@toreadorfool
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@Jennkryst Like I said, when the actual book drops, we'll discuss this. XD It's a good era for it.
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@toreadorfool
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@Jennkryst said in Eternal City MUX Needs Help!:
@toreadorfool
@Jennkryst just pledged his entire salary hoping it'll speed it up.
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I seem to recall a version of Mummy released for GMC rules.
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@Jennkryst said in Eternal City MUX Needs Help!:
@toreadorfool
At this point I'm nearly convinced that there isn't really a CoD 2E Mummy being worked on and @Jennkryst just setup the kickstarter themselves as some sort of elaborate ruse to convince someone to put it on a MU
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@Ganymede said in Eternal City MUX Needs Help!:
I seem to recall a version of Mummy released for GMC rules.
Mummy 1e came out after GMC did, but still used nWoD core rules. They DID institute the sanctity of merits thing, though.
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Well, that's disappointing.
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I mean, with how GMC was written, couldn't you take the mechanics of Mummy, hotswap the mechanics of Core 1e with GMC (as was the point of GMC and why it felt so weird) and still technically run Mummy as a 2e? Also, why are these publishing companies doing kickstarters and not just doing preorders?
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@magee101 Because books didn't sell. The entire gaming industry works off of PoD and kickstarter type stuff now because it tanked in the 90's due to overprinting books.
But, back on topic, I'll just wait until the actual book is out instead of trying to make more work for myself when I already have a ton.
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@Ganymede said in Eternal City MUX Needs Help!:
Well, that's disappointing.
It was incredibly annoying, and made moreso because when I went on the 1e games and shouted 'Behold! A 1e sphere to add!', people kept going NOPE.
@magee101 said in Eternal City MUX Needs Help!:
I mean, with how GMC was written, couldn't you take the mechanics of Mummy, hotswap the mechanics of Core 1e with GMC (as was the point of GMC and why it felt so weird) and still technically run Mummy as a 2e? Also, why are these publishing companies doing kickstarters and not just doing preorders?
Partly from what @magee101 said, also partly because you can like... stretch goal/add-on a punch of ooooold PDFs that literally have $0 cost for you, because they were written years ago and the expense of writing them is gone.
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@Jennkryst said in Eternal City MUX Needs Help!:
[...] when I went on the 1e games and shouted 'Behold! A 1e sphere to add!', people kept going NOPE.
Because nWoD Mummy is not set up for persistent game play. It's quite possibly more of a story game than Promethean. I personally think it would do the game a disservice.
I doubt this will still be the case for Mummy2e, since there seems to be a lot more care within Onyx Path to cross-balance the games.
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@Jennkryst said in Eternal City MUX Needs Help!:
@Ganymede said in Eternal City MUX Needs Help!:
I seem to recall a version of Mummy released for GMC rules.
Mummy 1e came out after GMC did, but still used nWoD core rules. They DID institute the sanctity of merits thing, though.
Doubt you?
Kid, we're rooting for you.
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@Thenomain said in Eternal City MUX Needs Help!:
@Jennkryst said in Eternal City MUX Needs Help!:
[...] when I went on the 1e games and shouted 'Behold! A 1e sphere to add!', people kept going NOPE.
Because nWoD Mummy is not set up for persistent game play. It's quite possibly more of a story game than Promethean. I personally think it would do the game a disservice.
I doubt this will still be the case for Mummy2e, since there seems to be a lot more care within Onyx Path to cross-balance the games.
That is true for quite a few of the 1e games, but people still force them into a game (Like Promethean for example). In my opinion, in this era, let people play what they want to play, most folks tend towards the cooperative rather than the competitive these days, people are starting to learn its about -everyone's- fun not -their- fun, so let them have their moments of their fun by letting them play what ever dumb shit they wanna do.
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As long as people know.
But I was mainly addressing why so many games didn’t want Mummy, from my understanding and feedback. Similar as to why Demon is disliked; staff isn’t interested in integrating the story.
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When/if I integrate Mummy it will be the fully completed CoD version, not 1e. Just...making that clear since we got off track.
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UPDATE: Code is coming along well, and our main spheres are installed.
Now, I NEED a wiki person. Someone who can work with me to make a very visually appealing wiki. We have a site for it with mediawiki installed, but that's it for it so far. I know, a wiki person is almost as hard to find as a coder, but I found the first one, so was hoping I would luck out with the latter, too XD