It looks like a mildly modified 2e game is what people are after. Conditions/tilts and aspirations/xp seem to be the sticking points and those are not hard to tweak.
Just listing conditions with easily readable and linkable effects would make them much easier.
XP is the trickier pony but having base xp with a smaller amount earnable through aspirations to supplement feels like a good idea to me. (My justification being people -should- benefit from playing to them but not drastically outpace more casual players. We have to look at the playerbase as a whole and not discourage those of us who cannot devote as much time to the hobby we all love.)
So. Step 1 is in process, which is to choose a game system. Step 2. I have been talking with a few people but have not nailed down a primary coder. I don't expect a @Thenomain to fall into my lap but if someone wants to step up that would allow us to move forward. Our code needs are as follows:
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An existing codebase that can run 2e splats. A cgen that coddles players is preferred.
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The ability to document and create efficient in game help files.
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Standard channel capabilities.
Our code desires, non-required, are as follows:
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A complete lack of spy code. Players should feel safe.
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An anonymous report system that goes directly to HR staff to protect players who need to file complaints.
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For the system to be as plug and play as possible with as little upkeep as possible. I will straight up pay a coder for help if needed (though not as much as you deserve or require to survive) but ideally it won't require a coder's precious time very often.
If you are interested in the project drop me a line and we can set up a discord server.