Interest in Cyberpunk MU*?
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@reason Hope I'm not late to the party, but would definitely be interested in something like this.
Please hit me up too if you need an alpha tester/help building/whatever.
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@alice said in Interest in Cyberpunk MU*?:
@reason Hope I'm not late to the party, but would definitely be interested in something like this.
Please hit me up too if you need an alpha tester/help building/whatever.
Not too late to the party! Will keep that in mind.
Meanwhile, I'd like to say I've been heads down knocking out those last few miles of Chargen, but the reality is that work has been kicking my ass and my free time has been sunk into finally playing Red Dead Redemption 2.
I'll see if March is a little kinder to my schedule. If not, I may just release all the code (or whatever hacky string of python syntax I've cobbled together that passes for code) I've written to date out into the wild and can pass the torch to someone else to finish.
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I am interested, although I tend to prefer narrative based systems for RPing on MUs over crunchy combat since they let you have a bit more fun/flair with things, and you're less likely to have your character die horribly. (I kinda get really attached to characters)
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So, the unfortunate reality is that I had two AWESOME weeks over Christmas break to get deep on coding followed by... a good solid quarter of being personally oversubscribed to way too many commitments. My hope at the time had been to wrap the game up into a functional state and sort of get enough momentum that it could sustain itself while I periodically maintained a few bits or added some features as needed.
Boy that looks naive based on the last 3 months!!
That said, instead of just letting this die, I'll find some time to clean up the repo where my work was hosted and post that out for anyone that wants to either continue it, use it for inspiration, or purely just laugh at how duct-tape-and-bailing-wire-hacktastic the code I threw together is (but it works!). Sorry folks! Maybe next December I'll catch another break.
Until then, something something for all the fish.
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If you need help, I might be interested in donating some time.
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Count me in.
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Flirting with the idea of picking this project back up, though somewhat disheartened that we're almost a year out with no major releases for Cyberpunk Red.
Honestly considering revisiting Shadowrun 5th Edition. Why 5th? Because 6th is a hot mess, 5th is fully supported with all the supplemental rules, and the original issues w/ the Matrix got some love in 2018.
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@reason said in Interest in Cyberpunk MU*?:
Honestly considering revisiting Shadowrun 5th Edition.
May I suggest Anarchy? It would also work well for a MU and require much less reading for new players.
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@derp Open to checking it out. Does it have enough crunch?
Asking with acknowledgement that Shadowrun typically has more than enough crunch.
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@reason said in Interest in Cyberpunk MU*?:
@derp Open to checking it out. Does it have enough crunch?
Asking with acknowledgement that Shadowrun typically has more than enough crunch.
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I think so? It's got coverage for all your major stuff, and it's very streamlined and rules light while still being shadowrun. You just leave all the hyper-detailed stuff on the floor. Spells? Yes. Rules for explosions in various levels of confined quarters? Not so much.
It also includes a system for spending points where you negotiate outcomes with your ST that is very neat.
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@reason said in Interest in Cyberpunk MU*?:
@derp Open to checking it out. Does it have enough crunch?
Anarchy was designed for the convention crowd so you could get somebody interested in Shadowrun without them needing to learn the whole system. As such it is self-described as "rules-light" and probably closer to Fate than core SR.
Do I think it would be better for a MUSH? Heck yes. Core SR is way too heavyweight to be well-suited to MUs. Is it crunchy? IMHO, not at all.
ETA - I think this review describes it well:
Catalyst Game Labs recently released Shadowrun: Anarchy, a rules-light, narrative-focused re-imagining of the entire game. Powered by the same bold and dynamic system that forms the backbone of the Valiant Universe Role-playing Game, Shadowrun: Anarchy swaps out Shadowrun’s tactical rules for fast-paced, immersive, collaborative storytelling.
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For my money I'm more interested in Cyberpunk 20XX/RED/whathaveyou as a setting than I am with Shadowrun.
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I'm curious what, if any, conflicts will be central to the theme, no matter the rules. What will characters be doing, and in what circumstances?
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@reason if anarchy is being looked at, why not stick with RED? One pretty complete book with a lot for a character to build on. Even if zero additional books come out RED seems like a good compromise between simplification and crunch. No magic, no extra grid stuff / issues.
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CyberpunkRED is something I really like and have been working with others to modify (significantly in some spots, not so much in others) to use the world and some of the systems (obviously not at all perfectly) on ares.
I dont think that would work on a very large hands off game with broad scope. But for smaller scale and narrower focus at least from trying to set up storytelling tools it has been not as bad as I thought. But we haven't yet tested it with a group yet.
I too love shadowrun for many reasons (including meeting my hubby of 21 years on Shadowrun Seattle MUX), but I wanted to use ares tools and a simplified system and I could not even wrap my head around it.
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@nessa Totally fair question. And I believe I left myself a mostly working CP:Red chargen system for Evennia (minus gear) back in the beginning of the year.
I think I was just hoping for that Black Chrome book to drop sometime between last Spring and now, and am questioning the long term viability of a game system that makes a major release less frequently than annually.
Maybe the right answer is to finish that first, before being distracted by the overwhelming cruft that is SR.
EDIT: Going to spin down effort on CP:Red / Shadowrun for a bit and give CP Red an opportunity to release another source book before making a call on that. In the meantime, testing out some ideas for a way of approaching developing a game system that could just be dropped adjacently to a freshly installed copy of Evennia and could be wired up to turn it into a specific game -- tinkering around with this in the context of L5R (because it has somewhat simpler CG rules).
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