May 21, 2015, 4:22 PM

@Autumn said:

@Arkandel said:

For instance playing a survivor of vast supernatural phenomena, a veteran mystic who's seen too much, can easily make it bland to actually hit the grid and find not much is happening. Those aspects of his personality won't be easy to come out while mixing it up with the random ghoul from next door whose interests include pop music and Call of Duty.

I try to stick to the principle that RIGHT NOW should be the most interesting period of my character's life, and make their backgrounds and thematic ties work toward that end. That doesn't mean they can't have been an international superspy or a world-famous fashion model-slash-actress or a member of the SEAL team that shot bin Laden, just that I have to come up with some reason why their life today is not just a series of wistful glances back toward when cool stuff was happening to them.

This this this. I've gotten a lot of appers talking through their character worrying about not having enough interesting things in their history. But really, what makes characters hook into the game and have interesting RP so rarely (in my experience) has to do with crazy stuff in their history. It has to do with them really hitting the grid and working to make connections and get involved in things.

I also totally agree with the previous sentiments that, a lot of the time, you really can't predict what's going to make a character hook and become awesome and what won't.