Hilariously they fired themselves when I told them bluntly, "Stop doing this, period, and no, you cannot continue to indulge in your unthemely mind control fetish either." They just up and dropped everything but one alt. Problem solved.
Best posts made by JaySherman
-
RE: Staffing Philosophy: Action vs Procedure
-
RE: Game of Bones
I have no idea why people are complaining about that scene, considering everything else that has happened in that entire show. "More of this delicious baby sandwich please -- WAIT, YOU LEFT IN THE EYES? THAT WAS UNNECESSARY AND AWFUL, I WILL NEVER EAT BABY SANDWICHES FROM HERE AGAIN."
Also checking out the game. Sounds interesting.
-
RE: Fitness and Whatnot
@Luna said:
@JaySherman Isn't that just the worst?! I eat under my BMR though and never eat back exercise calories. I went from morbidly obese (the shame and horror!!!) to now just 20 over weight. 70 pounds and counting! You can do it! My final goal is 30 pounds away!
Amazing. Keep going!
-
RE: RL Anger
Writing decent attempts at a fan novel only to have dust bunnies float by while Starscream-Megatron Rape Mpreg Sparkling Estrus Gangbang MLP crossovers get 10,000,000 reads.
-
RE: Sexual themes in roleplay
They want to be pretty and have everyone love them but TS is icky and gross.
I find that if you really don't want to be propositioned for TS, there are better PB avatar images.
Addendum: Ugly characters however are no guarantee of no TS request safety, however, as I have been propositioned out of nowhere for TS while playing this:
-
RE: Staffing Philosophy: Action vs Procedure
So far the deadline situation is just sort of hanging in neutral. Player A has been asked to make some changes to their character by X date. If said player does anything that has even a whiff of manipulative behavior, they'll go out the door for that immediately. They're on their last warning.
I've seen a game die out from under me for the fact that I stuck with my ethics, but in the end, when I made another game, the fact that I had not been a spineless wimp and stuck to my guns earned me a reputation that made the second last longer. I had one queen bee on the dead game that wanted me to start firing people she didn't personally like and threatened that she'd walk and take her friends with her if I didn't. The accused player had done absolutely nothing wrong, and I wasn't about to let Queenie turn me into her personal hatchet man just because she threatened to leave and take her activity with her. I told her she'd just have to walk, and not to let the door hit her on the way out. She did indeed leave and activity died out, but I figured that if no one was biting on the theme, I'd just close it and make another. I'd rather close and game and start over than get pushed around by scumbag players for months or years.
-
RE: Fitness and Whatnot
I just started trying to eliminate my paunch last Friday. I think it was doing a weightloss set on a bike in the gym that had a calorie counter that changed my mindset on a lot of things. I sat there and stared at it: 30 minutes on a 6 mile 'ride' and I'd only burned about 150 calories. I can eat 150 calories in seconds with handfuls of junk food.
I find it hard not to start looking at how much energy is going into me on a daily basis now. Wish me luck, I have forty pounds to drop.
-
RE: [REQUEST] Comprehensive MUSH experience
@Roz I have roleplayed with someone who was a professional writer, and this is absolutely true. I'd have to wait upwards of 45-90 minutes per pose, and the poses would break the buffer on the game. They were great to read but often were jammed with what was going on his character's head, or the environment around him, which had almost nothing to do with the actual action of the pose. And oh my word would he powergame. He just expected us to come up with an equally powergamey response to undo his original power gaming.
When I asked him if he could cut his poses shorter for purposes of time management (it took us a week to finish a single scene), he got hyper offended that I would interfere with his art and left.
Latest posts made by JaySherman
-
RE: Old Yeller
The game's running for free, so it costs me nothing.
The issue is that the game's population has dwindled into a group of people who are only logging in to harass the remaining staff and fight with each other. It has collected all the banned players from previous dead MU*s of the same theme, and they have decided to re-engage in their Hatfield-McCoy blood feuds. There is no RP here, only people who believe their hurt feelings demand someone be axed.
@TNP said in Old Yeller:
If not, what's it really matter? You could also make the active players new staff and give the place to them.
None of the players have staff experience, capability or temperament for the job.
-
Old Yeller
When is it appropriate to close a game? Not just one that's dead and collecting dust - but one that still has players on it? IS it appropriate to close a game when there are still players on it? Have any of you had to put down a MU* like ol' Yeller?
-
RE: Storytelling
@Ganymede said:
I attribute this to the movement of games away from rewarding players for just being out and RPing. Most games have opted for a flat-XP increase, with activity-XP increases based on PRP involvement and running.
I also attribute the aging/maturing of the hobby's participants. After a full day of work, my mind would like a little break. With kids, my patience is limited. So, there are fewer people willing to gin up NPCs, PRPs, and other plottage on a nightly basis.
This is likely the case. Curse those RL responsibilities.
I realize that the ability to be on and investigate crap 24/7 is not the case any longer for the vast majority of RPers. I suppose my motivation to gin up RP out of anything and keep IC exploration/interaction going, even when it's only a few hours a week, has remained a habit.
This is going to sound pretty retarded but I have a small notebook where I'll jot down things like 'Talk to Captain Bargle about his first mate plotting to kill him' and then just get to that whenever I have time online.
-
RE: Storytelling
@Arkandel said:
As far as I'm concerned the actual benefit of ST-ran scenes is in the fallout afterwards, in the cascading effect of letting the ripples of these big things reach different aspects of your IC existence - letting your friends now, manoeuvring politically to rally support from allies, etc. And it's absolutely in the enrichment of your character's existent through these new events since no matter what great chemistry I sometimes have with others renewal is essential or sooner or later we'll sit down and have that talk again. In a vacuum plot-lines eventually become incestuous, they get recycled. They need refreshing.
The fallout effect was pretty much the entirety of many games I played on in the past, in which there were no STs, period, only players interacting with each other and letting whatever happened, happen. This was pre-wiki, pre-log-posting, pre-board-post-TPS-reports, in which the only way anyone knew what happened was if someone else ICly talked about it. The lack of OOC awareness of plot created much more RP, because scenes such as "report to the crime boss about the shooting down town" was absolutely necessary.
I sometimes wonder if there isn't a psychological disconnect of interest in playing out mundane IC hobknobbing/reporting/manuevering due to the amount of OOC knowledge of what's happened IC. It almost seems as if once people have read the log of Uperman vs Fratman - Destroy Citytown!!, the knowledge is 'out there' and there's a sense of redundancy in investigating it or talking about it ICly.
-
RE: The Flame of Darkness (Marvel Universe RP Game)
I've jumped on. So far, fast application process, friendly people, and no one writes poses like they think it's facebook or twitter. I'm enjoying a refreshing break from the usual drama and so far, my RP partners have been quality. Plenty of thought put into poses and I'm enjoying the attention to detail and plausibility. Initial impression: Good!
One of these days I will have to break out the Shermometer.
RE: MOO code - reminds me of working with MUF. And not in a good way. The only suggestion I can make regarding translation between MUSH/MUX and MOO is to include some kind of easily accessed index of softcoded commands. As long as we have a cheatsheet of available commands it should be easy to bootstrap in.
-
RE: Looking for play testers for text-based strategy game called Imperium
This looks like fun. I'll have to give a try later tonight!
-
RE: MU-Gateway.com
@Kosh Well, I stopped logging in years ago. I don't know if he ever logs in and talks to anyone these days, but when he tossed me that staff bit, he talked to me all of twice before evaporating for a couple of months. I just gave up and stopped logging in; I had other things to do and a game to run.
-
RE: MU-Gateway.com
@Kosh He made me a staffer there out of the blue for events planning. When I asked him for details on what sort of events he had in mind, and if there was any procedure for running and planning them, I never got information back. Ever. He just threw me a bit and vaporized.
Haven't been on there in years.
-
RE: RL Anger
@TNP That one was on BadFanfiction.net. I used to love reading the selections there because they were Ed Wood levels of hilariously awful. Stuff like 'Agony in Pink' or The Matrix: Rearloaded or Arcee does Hulk Hogan.
-
RE: RL Anger
Writing decent attempts at a fan novel only to have dust bunnies float by while Starscream-Megatron Rape Mpreg Sparkling Estrus Gangbang MLP crossovers get 10,000,000 reads.