Optional Realities & Project Redshift
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If anyone wants an eclipse phase game, that's one of the games my Stat library supports out of the box (only because someone pestered me constantly).
https://github.com/ccubed/UGS/tree/master/Unisystem CG Base/Dropins/Eclipse Phase
I did not realize there were 7 pages at the time, but I might as well comment on all 7. I am curious what Jeshin counts as automation. Requiem has damage code, a cron, healing, automated job creation based on criterion, automated boons that are completely in player control, automated xp buys but i'm getting the feeling that's not what he's looking for. On the other hand, he's letting in Kushiel's debut which has basically no true automated systems. I am unfamiliar with phoenix's systems because I'm not making an account to check it out.
He keeps propping Evennia, but Evennia is not new, nor is it particularly amazing because it has a laundry list of problems and the home page even says it's probably not ready for a full game yet. Evennia is nice because it's python and all the code is in python, but that also means that all your development is done away from the game, so testing it becomes an interesting experience and sometimes frustrating. Evennia is certainly not the first python mu base and it won't be the last, nor is Redshift the first Evennia game and it won't be the last.
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Someone in the Evennia IRC was discussing making an Eclipsed Phase game. Think this will be super interesting to them. Thanks!
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Some what off topic but related. I went to the forum and browsed some of threads, I was amazed how much the topics were similar to a lot of what has been talked about here and Wora in the past though all from a clearly different perspective.
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It's Thursday and that means new articles and updates about the activity on Optional Realities! If none of these are of interest or relevant to this community let me know. We are glad to have ZombieMUSH (No Return) added to the listings though!
Crayon comments on Roleplay Culture
http://optionalrealities.com/regulating-roleplay-the-pulse/Optional Realities Welcomes No Return to our listings
http://optionalrealities.com/forums/index.php?topic=140.0Optional Realities June 2015 short story contest continues
http://optionalrealities.com/forums/index.php?topic=107.0Do you want to contribute to Project Redshift's development in some way?
http://optionalrealities.com/forums/index.php?topic=124.0 -
Tetchy Theno's Sarcastic Overview:
@Jeshin said:
Crayon comments on Roleplay Culture
A Mudder's Perspective. Really, 'automated conflict' is the second-highest kind of RP you can attain? Automated Conflict is Role-Play? Described as "roleplay-focused player versus environment activities" I am fairly confident that this person either has not had a combat on a Mush, which is so roleplay-focused that it takes effing forever to get through.
I don't enjoy combat online, because on a tabletop it's abstracted enough that you get to laugh about bad rolls and cheer each other on. On WoD Mushes, this is discouraged instead for purple prose and taking 20 minutes to 'prep' all your stupid powers. It's not uncommon for me to wait an hour between rounds, and that's with a well-coded system.
I dare a Mudder to code a complete WoD system, by the way. I dare you.
I don't know what he means by "wide scope socialization", but if it's like most of the group meetings that I've played on Mushes then it's even worse, and I can't wait to get back into small groups. The way he seems to indicate it is something we call "Bar RP" and is no different than "downtime socialization". (The idea that Bar RP is always flatline-RP is a misnomer. It may provide important opportunities to catch up with plot.)
Crayon's solutions must also be a Mud-thing, because I don't know what he's talking about. It reads to me like "do things". Okay, I promise to do things.
With one exception: Incentives. We here in the Mush world have a love-hate relationship with incentives to players, because we are constantly fighting the "bloated character sheet" (aka Dino) problem, when it is a problem. A substantial number, but probably not majority, of us believe you should play games to play games, and agree to the setting and theme and rules of the game you log into. The only incentive I need (or, really, want) is staff giving a shit what I'm doing.
Optional Realities Welcomes No Return to our listings
Y~ay?
Optional Realities June 2015 short story contest continues
Hey HR, grab your roomie, throw a the topic of one of the listed games, and watch her collect $50. Tell her that Dr. Who can feature.
Do you want to contribute to Project Redshift's development in some way?
I already am, vis a vis this post. Obviously.
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@Thenomain said:
Do you want to contribute to Project Redshift's development in some way?
I already am, vis a vis this post. Obviously.
It was an invitation to comment on this pdf document which reads like a blatant copy of Knights of Sidonia:
https://docs.google.com/file/d/0B3OwKJjVZ0FXZU9lTDhzek1iam5PTlR5encxdUg3VURtN1FJ/edit -
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Passed along your commentary to Crayon the article author. I would point out that incentives in MUDs (specifically) tend to be more it is beneficial for you to do this and less direct XP that converts to power progression.
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It is yeay. We're always glad to accept new people and happy to let others know about it!
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Anyone and everyone is welcome. Seriousness not required.
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You didn't give feedback on the document in the thread! - but everything else was appreciated. Better than being completely ignored, after all.
I googled up Knights of Sidonia which appears to be a manga that was produced into an anime by Netflix. I'll have to watch it but based on my initial pass it's not a blatant copy. I would be curious to know which similarities you feel are derivative or stolen from the show/story you listed. To my knowledge no one on the team has seen it before.
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Dear god, as long as you let him know I was being sarcastic out of posting here. Though re-reading it in a more sober state (not that I was drunk; I was just not being measured), I don't disagree with a less sarcastic reading of what I said.
I still would like to see a Mudder approach coding the Storytelling system. This is not just a challenge, but to see how it would end up.
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Here's a civil discussion from 2005 on role-playing on RPI muds:
mudlab threadMy posts on the topic are of course brilliantly incisive.
Here are some far less civil discussions from 2008 on Top Mud sites:
RPI/RPE Roleplay
RPI Guidelines -
I think this comment wins the thread:
HaiWolfe said:
What I'm trying to get at is that there is a dualistic nature to the debate: (1) The level of roleplay enforcement, and (2) the coded features of the MUD itself.
I think I'm starting to see where the permadeath requirement comes in; a very, very MUD culture response, I'm guessing to problems they feel needs to be solved.
While here in MUSH land, we look confused with, "That ... doesn't mean RP? Wha?"
Hell, no MUSH would classify as "RPI" according to these people, even though we take our RP very seriously. 'WHO' is a tool, and if we don't have 'where' reporting then there will be heartache. Pages, channels, all ways to organize and table-talk things that need table-talked. I think half of any game I code is for player-tools and not character-tools. For us, this is critical, because we play the game as an extended tabletop.
Until someone comes along and tries to figure out the difference between Mush and Mud, there will be no synthesis. This is why I think Optional Realities' supposed goal is silly and comes down to, "It is what I say it is." As long as it isn't supposed to be about Mushes, sure, but the original post is all about the Mushes. Then isn't. Then is. Then isn't. Yeah. This isn't solvable without understanding and compromise.
tl;dr: Optional Realities == Vanity Project
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We currently have 2 MUSHes on our connections page and several MUSHes in our Other Games thread. We also have several posts here inviting anyone to come post on the community forums about their games or topics relevant to them. I'm pretty pleased with Optional Realities thus far (I am biased) as this thread alone has a significant amount of discussion. Mission accomplished. Discussion on text-based gaming achieved.
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LabMUD and Project Redshift. The connections page has their release date in the blurbs.
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As to RPI specifically. I was not a part of those debates and the game I spent years staffing on was not an RPI MUD so I wouldn't take them to mean anything to me or my position. I explained up there why I believe death is important to storytelling.
Now I shall return to this thread on Thursday! If we have anything I think will interest the community.
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@Jeshin said:
I explained up there why I believe death is important to storytelling.
Which is why I see it as a vanity project. You choose the games. You choose the definitions. It's your world, and we are guests. If we disagree then we are wrong.
Benevolent Dictator isn't a bad way to run things, but the limitations are trivial and extend beyond the permadeath thing. As I see no invitation to seek compromise, I don't see much interest in the culture, save where it intersects with your preconceived notions.
Thus, vanity. Not vanity horrible, just vanity.
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@Jeshin said:
I explained up there why I believe death is important to storytelling.
Which is why I see it as a vanity project. You choose the games. You choose the definitions. It's your world, and we are guests. If we disagree then we are wrong.
Benevolent Dictator isn't a bad way to run things, but the limitations are trivial and extend beyond the permadeath thing. As I see no invitation to seek compromise, I don't see much interest in the culture, save where it intersects with your preconceived notions.
Thus, vanity. Not vanity horrible, just vanity.
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@Jeshin said:
I googled up Knights of Sidonia which appears to be a manga that was produced into an anime by Netflix. I'll have to watch it but based on my initial pass it's not a blatant copy. I would be curious to know which similarities you feel are derivative or stolen from the show/story you listed. To my knowledge no one on the team has seen it before.
A ship floating through space meant to repopulate the human race after an extinction event fighting against unknown enemies using high technology where the captain is controlled by a secretive council of humans that decides when they do what. If you take out actually colonizing new worlds it'd be the same.
You'd have to understand, around here i'm known as super blunt. I don't actually care if you copied knights of sidonia. I loved that series. I might even play there just because of that.
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I can dig it. Real quick that setup for the game was actually written between myself and a few scientist friends as what we thought would be the most reasonable projection of the future which gave us a ship traveling through space and the opportunity for exploration. The council is also public. Thanks for the input though I am planning on watching the anime this weekend.
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@Alzie
Hate to break it to you but I guarantee Knights of Sidonia was not the first to do that either.
It is a fairly standard colony ship set up. I make zero claims about who did it first but it is a very old Sci Fi trope. -
@Jeshin said:
Crayon comments on Roleplay Culture
I couldn't fathom what the heck it was all about.
I had an idea and ran it through a computer program.Readability Formula Grade
Flesch-Kincaid Grade Level 22.6
Gunning-Fog Score 26.1
Coleman-Liau Index 13.8
SMOG Index 17
Automated Readability Index 25.6
Average Grade Level 21.0That might be why I couldn't get it. Please ask Crayon to dumb it down in the future.
I went to public school, so I can barely read at 12th grade level. -
@Jeshin said:
LabMUD and Project Redshift. The connections page has their release date in the blurbs.
I just thought it was strange to list games that don't exist and/or are not playable.
I mean how do you know they will ever "qualify" for your listing.As to RPI specifically. I was not a part of those debates and the game I spent years staffing on was not an RPI MUD so I wouldn't take them to mean anything to me or my position.
I thought you were DonathinFrye on TMS, no? I'm certainly not going to hold anyone to opinions on gaming that they took 6 years ago. After all, my own preferences and opinions on muds have changed over the years. I could have posted links to RPI discussions on TMC as well. They all have something in common.
I explained up there why I believe death is important to storytelling.
Well it is important, but not all the time. After all, "It's a hell of a thing, killin' a man. Take away all he's got, and all he's ever gonna have." Have you run into many role-players on mushes that haven't had their characters die?
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http://optionalrealities.com/meet-the-team/
I am Raphael Osteen aka Jeshin
EDIT - Project Redshift is the game I'm developing so I'm fairly confident there. I've spoken with Japheth from LabMUD numerous times and the FutureMUD engine appears to qualify. If it didn't I'd probably remove it. As to why they are listed. Project Redshift is my game in development so I get to list it with a release date. LabMUD was supposed to be released May 9th (we opened May 1st) but there was a delay. I'd prefer not to kick someone while they're down by de-listing them.