Aug 28, 2015, 11:56 PM

Read Jaunt's new article on branching storylines and nonlinear storytelling!
http://optionalrealities.com/how-to-write-branching-storylines/

Come join us for community game nights, including League of Legends and more!
http://optionalrealities.com/forums/index.php?topic=210.0

Sign up for a game of MUD-themed forum Mafia!
http://optionalrealities.com/forums/index.php?topic=214.0

Read about Icarus's documentation and development of the OpenRPI engine!
http://optionalrealities.com/forums/index.php?topic=277.0

@thenomain said:

What kind of RPG came before tabletop? What is more traditional than it?

I think that defining a genre by what is 'traditional' or what 'came first' is generally a bad idea. Tabletop might have been the first and strongest progenitor of the roleplaying genre, but since then it's certainly broadened into a much wider category. Roleplaying is a particular approach to the medium of games. The evolution of cRPGs, JRPGs, sandbox RPGs, etc. is just a broadening of the genre to accommodate and utilize new technology. So tabletops are not definitively the RPGs, so much as they're their own class of RPGs, tabletop RPGs, within the broader genre.

@thenomain said:

What, @crayon, is the purpose of these articles? History, community, or attention?

The articles are there for the discussion of game design and administration ideas as they relate specifically to text-based gaming and roleplaying, and the discussion (and debate) of those ideas.

Going back to the discussion of what, exactly, defines an 'RPG', I think it's a pretty blurry concept that actually encompasses a lot more than it used to. These days an overwhelming majority of games are in some sense an 'RPG' whether they'd traditionally be defined as such or not, or at the very least incorporate roleplaying elements.