Oct 10, 2015, 6:59 PM

@Jaunt said:

ETA: And what you're doing, creating an environment that's not been done to death, is a great first step. I always like to think about 'surprise', too. When players aren't being surprised, then they're basically just walking through a story in their head for which they already know the ending. That's one aspect of a GM approach that can work wonders; you can kick players off of their straight, well-paved road, and then let them explore the woods. Who knows what they might find in there?

It's more or less the point. I... actually do kinda know what I'm doing. 😉 I just don't tend to run things unless I like the idea enough due to the volume of work involved.

(edit: Or I get so irritated with something I have to have a project, but those don't get far without the former.)