Sep 2, 2021, 6:01 PM

@derp said in Attachment to old-school MU* clients:

@kestrel said in Attachment to old-school MU* clients:

I think people are overestimating to some degree the gulf of difference between MUDs and MUSHes.

I mean, don't get me wrong, the interface or whatever looks cool on this one. But. I think you may be underestimating that same gulf.

Especially since, as far as I can tell, on this MUD you're just -- playing with yourself, rather than actively collaborating with other people. And I think that's where the real difference lies.

On a MUD your adventures and encounters come from pre-coded situations. On a MUSH, they come directly from the minds of other people in real time, and that's a big world of difference.

Written Realms for clarification can absolutely be used to create multiplayer MUDs. MUDs by definition aren't single-player, SUDs are actually very rare. There's just an example one up there on the website to allow anyone who might want to use it to build their own game to fiddle around and understand how it all works.

Iron Realms Entertainment (IRE) MUDs like Achaea (web client of which I've posted a screenshot above) are fully multiplayer; they're basically text-based MMOs. And although I no longer play them, I'm aware of very vibrant RP communities on them, and have read/partaken in some very neat logs. Players interact both with automated NPCs and with other players.