@bored said in FFG L5R:
Conversely, I think if you just gave people XP... you'd see much more min-maxed results, even if they were more 'XP equivalent.' Everyone would max their chosen MA, Fitness, Theology, Courtesy, and perhaps a few others based on their character/build. They wouldn't end up reflecting their clans and families, which is important in L5R. It's part of the setting: characters strongly reflect their heritage, and breaking with tradition is rare and a big deal.
Right. Makes sense. In theory, I think there's value in having some notion of XP parity on characters exiting CharGen, but the difference seemed small enough not to raise too much ire -- and to your point, there's the risk of introducing unintended consequences to a system working-as-intended.
Honestly, the CG system elegantly forcing clear line of sight on character background, motivations, etc.., is something I really like! It feels like you don't leave CG as a pile of cookie-cutter stats (as many RPGs tend to promote), but a coherent character view that happens to have stats that reflect that view. 
@Reason I think from all of this it should be obvious the game is a passion hobby of mine. I'd absolutely play a game using either recent system.
Hey, just thought I'd ask. Sometimes we can be very knowledgeable and passionate about something, even as we're at a point where we'd like some distance from it. 
So... In that case, let me pick your brain. Razor of the Dawn Castle in the Crab lands seems to be well situated for a game setting -- it has the Shadowlands to the South West, the haunted Shinomen Forest to the North, and the Plains above Evil to the west. The atmospheric elements of that seem to have an opportunity to draw a lot of interesting elements. Additionally, from what little theme I could gather it's historically a primarily a reservist castle though Samurai from other clans looking to make a name for themselves might find themselves stationed there (still safely far away from more central Crab holdings).
The above constitutes a good mix of Horror/Adventure opportunities, but I'm not sure that's enough for a game.
How might you weave in a consistent Intrigue/Social aspect against that backdrop? What kind of thematically reasonable explanation could a more multi-clan court-like setting emerge against that sort of a backdrop?
-r