[REQUEST] Comprehensive MUSH experience
-
True, and usually they get eventual help with their lack of knowledge by people sharing wiki links, pdfs, whatever.
-
@Jeshin said:
Have tutorial/newbie friendly chargens ever been explored as a means to increase new player retention?
Depends on the game system being used and the level of expertise of the coder. AetherMux rolled their own RPG system and it was simple and straightforward and very easy to create a character. WoD, as said above, exists in micro rulesets across a bajillion books that are, let's not kid ourselves, copyrighted by people also in this hobby and used without permission. If you don't know the ruleset, then it's not really up to the Mush to help you out.
So the question is too vague, because the answer to has it ever been explored? Yes, yes, a million times yet. Recently? Well, let's see what kind of Mushes we have recently. WoD, D&D, and systemless. I don't think there's a lot of opportunity for it.
-
I do feel like, back when I started MUSHing in the Dark Ages of the 1990s, there was more stuff geared toward For Real Never MUSHed Before newbs. Like rooms you could walk through that would actually tell you how to pose and read the bboards. Really basic shit, not so much anything to do with a particular system.
-
It doesn't really matter how clear you make the help file, most of the time people will learn by asking their friends or asking on channels.
-
Try connecting to a system you've never worked in before and learning how to do this. If you are a MUSHer with zero MUD experience, connect to, say, a Diku and try to find out how to talk, pose, etc. This learning experience works better if you pick something as far from TinyMUD-derived as you can.