Jul 3, 2022, 5:42 PM

As someone who plays MUDs more, I can say that the lack-of-opportunity is a more MUSH-specific problem. If there are mechanized systems in place and everything occurs organically, then you're basically just running around playing the character you wrote all the time, and there isn't that same thirst for situations to shine. The thirst can't be avoided in a low-code environment, because you require a GM to run a scene specifically, and this is serious human labor that can't just be a backdrop to a persistent world.