Jul 4, 2022, 1:25 PM

One of the common pitfalls in many of the games I've played is that risk is up to the GM running a PrP, but rewards are heavily restricted or simply not systematized in any way whatsoever.

So for example, I want to run a PrP where the characters are going after some gnolls. I arbitrarily decide to make this pretty hard (or don't know how to scale the challenge) so I max the NPC stats, add a higher level chieftain, etc... so the PCs barely make it out alive. Perhaps some don't. However since there's no staff oversight not much can come of it. I don't have the authority to throw some actually tangible rewards at the end - perhaps not even more XP than if this was a birthday party PrP. Certainly nothing like a title, recognition by important NPC leadership (who're only played by staff who may never even hear about the PrP), some kind of magic item, etc.

So essentially PCs were risked for, well, nothing more than what the exact same adventure would have been at a fraction of its difficulty.

This happened regularly in WoD games where combat was pretty bursty. It was possible even a solid character could get one- or two-shot by a solid roll. But on the other hand PrPs' rewards were often flat regardless of the challenge rating, or simply scaled terribly; if going to your IC cousin's engagement party is worth half the XP of a potentially deadly combat, the latter objectively isn't worth the risk. Sooner or later the dice would go the other way and you would be rerolling.