Aug 30, 2022, 7:37 PM

@Ghost said in The Great PC Death Dilemma:

I feel like there's something healthy and logical about understanding the difference between "MUSH that uses a dice system" and "TTRPG", where the general culture, approach to dice, use of system, focus of RP are simply different.

Agree 100%.

In fact, that realization was the ultimate reason why I created FS3. I had spent many years trying to use or adapt various TTRPG systems to MUs, and eventually realized that none of them really fit the MU model that I wanted.

FS3 is not without its flaws, but its core strength is that it was designed for the type of game I wanted to run.