Goals as a ST/GM
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These is a brief list of goals I have as a ST:
Help the characters be
- Resourceful
- Determined
- Competent
- Smart
Keep scenes
- Narrative-first
- Open-Ended
Be on the lookout for a chance for things to be:
- Cool
- Interesting
- Dramatic
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Depending on the scene/story, one of my core goals is to focus on helping the character evolve (or possibly devolve) by providing them with (hopefully) difficult choices to make.
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On the rare occasions I dare it..
I want to give each character a chance to do something cool/different. Everyone deserves a moment in the spotlight, so to speak.
I want to give the characters something that when it's over, they feel like like accomplished something.
I want the characters to learn something - about the world, about a subject, about themselves, from the experience. Give the player a chance to grow their character in the way they envision.