Goals as a ST/GM
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 These is a brief list of goals I have as a ST: Help the characters be - Resourceful
- Determined
- Competent
- Smart
 Keep scenes - Narrative-first
- Open-Ended
 Be on the lookout for a chance for things to be: - Cool
- Interesting
- Dramatic
 
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 Depending on the scene/story, one of my core goals is to focus on helping the character evolve (or possibly devolve) by providing them with (hopefully) difficult choices to make. 
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 On the rare occasions I dare it.. I want to give each character a chance to do something cool/different. Everyone deserves a moment in the spotlight, so to speak. I want to give the characters something that when it's over, they feel like like accomplished something. I want the characters to learn something - about the world, about a subject, about themselves, from the experience. Give the player a chance to grow their character in the way they envision. 
 
			
		