And now, for something entierly different.
So in a onlime MU* setting, this one aimed at World of Darkness since it is what I am storytelling,, how do you people think it is applicable to give out physical rewards gained from plots. The most obvious solution is money, but the 'currency' system of Resources in place doesn't really allow for much of it.
Although it worked with what Darkwater for example did where you get a certain amount of Resource points every month, so you can save up, hand out, bet etc. I think Kingsmouth does something similar.
But in the base, no. Which then moves us onto other physical rewards, items? Can you pick up the gun from the bad guy you just shot? Usually this seems to be not allowed or require a great amount of paperwork.
This mostly comes up when I feel I need to create an incentive for characters to go to location X for plot. And the most obvious way is to promise reward, but since XP isn't exactly a thing you can use as motivations IC, what do you do? Or do I just trust players to make up excuses for their PCs to attend?