@FiranSurvivor said:
@Lithium said:
@FiranSurvivor said:
When ever you completely misconstrue and strawman the shit out of my arguments I almost feel obliged to respond. Frankly seeing your over the top and ultra-defensive responses is bringing the troll out in me.
I don't think you have any fucking idea what misconstrue or strawman really means.
Taking an argument and twisting it so you can argue against an idea/position that was never held in the first place?
If I was actually doing that sure, but I wasn't.
@FiranSurvivor said:
I'm going to harp on this (though I don't really see it as harping... more like repping) but I don't see a difference between a storyteller actively being on a scene and GMing (adding another person to the list of people to coordinate times with and also making them THE MOST IMPORTANT PERSON) and that same storyteller crafting a run that can be automated to a degree (the game spits out poses, options, necessary rolls, tracks all that with fail/succeed states and branching paths) so that a group could run it without them needing to be there. Staff could also check a submitted log to make sure the group of runners actually posed and didn't just diddle themselves.
Yes it does remove the possibility of something crazy outside of the box like waiting in the noodle hut next store until the CEO of the MegaCorp who is addicted to General Tsang's Crazy Noodles (info that you acquired outside the current scene) comes in and you ply him with delicious noodles for information... but sacrifices can be made to help a world seem more alive.
At the same time such a system doesn't necessarily kill the idea of a live GMed run. Just another option.
There is no way to automate a system to take into account all the actions that a group of players will want to do. You are forcing them into a railroad that tells the story you want it to tell, or just kills the party if they fail. The level of coding you are talking about is INSANE, because there is no way to account for even the abilities or gear of a single team in question, what prepwork they do, or don't do, plus the time it'd take to even input all the data for the individual poses, which couldn't even respond to player stimuli and would just be glorified setting poses.
I'm not twisting anything. I'm not turning anything into a strawman. I'm not misconstruing anything. You're just fixated on this broken idea, and I am done with you, and it. It's off topic, start your own thread not related to my game. It's not constructive here.