@Arkandel said:
As for 'you have to be this good to play <X>', that agrees with me even less. It's one of those solutions that do more damage than the problem they're trying to fix.
Like. If I ever actually do open anything. It'll be a while. Next time I actively work on a game (of my own), I want to do a lot of world building, history, theme, and etc. And I'd want a really good "newbie guide". Two of the first mushes I ever played on had basically all of the rules available via +news, +help, and +explain or +info commands. Which. Frankly, is what I'd probably do.
(I know that LAmush was full of crazy drama, but damn the amount of detail, work, and effort put into it was something I haven't seen on any game sense.)
@Ganymede said:
@Misadventure said:
Let's brainstorm a setup for Mage!
I vote a game that is Dangerous.
I vote for no more than 1 5 in an Arcana per character.
I vote for 2-3 4s in Arcana per character.I vote for a place with International travel.
I vote for a place where something BIG has happened, and Mages are off balance.I vote for 1 alt per player, no exceptions.
Like. Maybe. Probably. Depends on if it were only mage. Or if it had other spheres as well. If something like... Mage, Vampire, and Werewolf? I'd say 1-super, 1-mortal. Mage & Werewolf? 1 alt. I guess maybe my thoughts:
- 1-2 spheres = 1 alt.
- 3-4 spheres = 1-super, 2-mortal
- 5-6 spheres = 2-super, 1-mortal
- EVERYTHING = 2-super, 2-mortal (??)
I don't think I would want everyone to be able to be in every sphere just by making alts.
I vote for the implementation of a social influence system, which is so often overlooked.
I kind of like the stuff @coin or @Eerie did for Eldritch's neighborhoods. I'd like implement something like that if I had my way. I'd also probably try to come up with some sort of social influence system. But I can't even think about what it would be atm. Something 'fun'.
I vote for awarding XP for specific RP goals, achievements, or events only.
What do you mean here? Like no +reccs? I'm good with no +reccs. (People can have badges instead.) But like you get a beat for finishing an aspiration. You can earn beats via actions in scenes. I'd very likely stick with giving beats out for plots run (note: staff would be able to take advantage of this as well).