@Coin said:
@Miss-Demeanor said:
Fair enough... but twice as bad. It really is just like combat now. Everything will take forever to resolve. Its bad enough combat takes forever to resolve, now going to hang out at the local bar can take just as long with less actual posing. Just agreeing to the whatever and avoiding the whole boring mess is looking more and more enticing as an option.
Well, I get the feeling you're equating "one roll, one pose", when it doesn't really work that way. If someone's impression only lets them make one roll an hour to seduce you, then they can roll, open one of your doors, and before an hour has passed, you pose leaving. You can--and should--interact between rolls. And if the person does or says something after a roll that would totally turn your character off, you inform them of such and suggest, "I think this would ad a door," or "I think this would reduce my Impression".
If you can only make one roll a week... well, that's only good for when you're working someone long-term, and hopefully to improve the Impression.
I don't know why you insist that you just sit there while someone else rolls. That isn't ever how I would play it, run it, or interpret it.
Agreed with this. The Doors system is not meant for social manevuers that take place in one scene, /generally/, unless the impression is great. It's meant to represent the work put in over days and repeated interactions in swaying someone to your point of view via favors and currying goodwill. A typical PC vs. PC Doors interaction should really be something along the lines of:
Player A: My PC wants to persuade you to vote for him in the next election.
Player B: Hmm. Well, my PC doesn't have much of a stake in it one way or the other, so I'd set the Impression at Neutral and the number of Doors is 3 for her.
Player A: Hmm...what if my PC invites yours out to a fancy restaurant to talk about his run for office - on his tab, of course! (Soft leverage!)
Player B: ...well, one of my PC's Aspirations IS to make a favorable impression on some of the local social scene, so we could run a scene with going out to Fancy Restaurant X, and if it goes well, my PC would be favorably inclined to yours. (Impression goes up!)
Player A&B scene the scene, during which, Player A has their character roll Presence + Socialize to ensure that the couple make a favorable impression on the local socialites, then Manipulation + Politics to introduce Player B's PC to the office PC A is running for, and some of the reasons it would be important to have a Good Person in that office. Player B agrees that this opens one of PC B's Doors.
Player A&B split up, go out and play other scenes - maybe Player B is approached by another contender for the office, and when Player A comes back, Player B says, "Hey, my character has been talking to PC Rival, and has a different perspective on the vote, now. You won't be able to use Politics again to sway them further."
Player A: Damn. Umm...hmm, okay. My PC is gonna use Wits+Investigation to see if there's any favors your PC needs done that he can fulfill. If he's successful, he'll drop by and casually mention that he can solve that for her because he's well-connected and concerned about people's well-being (and therefore she should vote for him!)
Player B: Hmm. Yeah, sure. That'll open a door. Roll it.
Player A rolls Wits+Investigation, fails.
Player A: WOE.
Player B: Sorry - you just don't have the right connections to fulfill any of PC B's needs right now.
Player A: Okay, okay. Time for the big guns, then. He figures she's pretty concerned with her status in the community, so he's going to use Presence + Persuasion to get the Ladies Who Lunch to invite her out for one of their hoity-toity lunches.
Player B: ...hell, you manage that, and I'll give you two doors, since it directly plays into PC B's vice of Easily Flattered by Rich People.
Player A: rolls successfully! Okay, so you want to play a scene where he introduces them and she is shamelessly flattered by rich old ladies with too much time on their hands?
Player B: Hells yeah. And your PC has her vote!
I.e. it should be a conversation and a back and forth dynamic, with the players talking and working out what is going to have a chance to sway a character one way or the other. If Player B is a passive recipient, then someone is playing it wrong.