Sep 26, 2015, 8:05 PM

So. Keying off of the little bit of stuff that @Thenomain and I were bandying about in the MU*s That Are Desired thread, I figured I'd go ahead and split into this.

So, there's a lot of talk in a lot of threads about design and theory and outside the box thinking. But regarding MUs, what does that really mean or entail? I freely admit that my background for MU*s comes from a lot of different games and genres than the WORA/MSB crowd seems to be. And it seems like, a lot of times, when the topic of 'new MUs' comes up, there's always a push for 'how do you do this thing'.

So here's a question. What ARE some of the things that MUers here on MSB seem to see as difficulties in designing for a particular type of game. Anything, ranging from social mechanics to sclae to world building to grid management and design, post them here. I'd love to see what people have thoughts and concerns on. Maybe we, as a commmmunity, can help each other overcome the ideas and concerns that we have in game design.