Oct 14, 2015, 10:41 PM

@Griatch said:

[paraphrased] Yes.

OMG, so Evennia can get malware?!


@Volund said:

Q) Can you run MUSHcode on Evennia?
A) No, but Python is objectively more powerful and widely supported than MUSHcode.

Thanks for thinking for me, dad. 😕

Q) Can you import nWoD cgen from one game to another's?
A) Yes, although not necessarily the way you're thinking. In MUSHcode, you'd create an object, give it the right permissions, ensure the right attributes were admin-locked, make some rooms for chargen and call it good. maybe.

This is not entirely true. That it's true at all is the fault of the lack of imagination of Mu* coders. I don't entirely blame them, considering, but none of this has needed to be true for many long years.

My WoD Cgen is fully transportable with no need to mess around with anything more than making sure you have some sensible functions, like header() and footer(). It assumes some others, but makes places where this is easily fixed. The server-side config does not need touched at all.

It's also room-free. It's a global system because once the Master Room became a thing (god, how long ago?), there was no reason for Chargen Rooms. None. At all. Ever. (This is not 100% true, but let's call it 98% true.) We did it this way because we've always done it this way.

Continuing the last question: Python is in fact BETTER than MUSHcode for this

This we can agree on.