That's kind of why I was saying it wouldn't work. What would I be paying for in a mush? With a micro-transaction, I'd be paying for some fairly unique doodad that differentiates me from other players. In a mush, I don't need a doodad because I can describe myself anyway I want.
The strength of a mush and to a much more limited extent an RPI mud, is its only limited by your imagination. The downfall of a mush and even an RPI mud is, if nobody is doing anything be it players or staff, the game becomes boring. A lot of fingerpointing can happen on both ends, but it's a simple truth.
I don't see pay to play or micro transactions fixing that. I don't see micro transactions fixing anything really, only creating more problems. It's not so much a "waaaa, I'm poor" issue. I gasp play Second Life and put money into my account, just to feed my ridiculous shopping habit. But I also have a store and am a creator of content.
My issue is with story and actual rp. It seems this is more and more of an issue lately in the mu* community as the focus is more and more on code and doodads....that I have to imagine anyway, and not on the actual storyline. Then it becomes an issue of who has the best doodads while rp is shitty. Ok, all the good rp'ers are going to leave and the game is going to be left with shitty rp'ers with cool doodads.
But again, I'd wish anybody making a paytoplay mu* luck. But I sure as hell won't be playing, simply because I can do it elsewhere with a better result. I play mu*s to use my imagination.
There's a reason pay to play is also called pay to win though.