Jan 14, 2016, 6:28 PM

@Arkandel said:

Players have all the tools to deal with and isolate, bring IC consequences or anything else to these people. The game isn't consent-based by definition. Law enforcement PCs can imprison them, badasses can beat them up or kill them. The tools are there.

This is one interesting problem I've been having when deciding automation of combat in a MUSH, which is a logical continuation of reducing staff work as much as possible. Do you go with combat rounds being timed (which would allow the death of idle/afk characters), or do you go with combat being turn based, which allow players to potentially stall by refusing to advance combat to the next round? I was leaning towards the second with potential GM intervention and arbitration, since I thought it would be less disruptive than retcons (or permissiveness) of killing characters afk on the grid.