@faraday said:
@Thenomain said:
A lot of games are very specific about what happens if you try to do Skill-Thing without having Skill.
FS3 is too. Or I try to make it so - I would be happy to have feedback about the quality of the docs. You can default as long as there's a "reasonable chance" of success. Again see the footrace / brain surgery example.
I thought it did so, considering the Fudge/Fate Skill Pyramid going on there, but the way you were talking about it if 'drive' were on that list you couldn't drive if you didn't take points in the skill.
But a car to the average first-worlder is not an alien device. Zero points in 'drive' in this world doesn't mean 'can't drive'. (I am also starting to understand what would be required for game design with this system.)
As far as assuming average... Basically: If it's an Action Skill, it's likely to come up in the course of the game so you're expected to take it at the appropriate level based on your char's experience. Background Skills (now split into Interests and Expertise in 3rd edition) cover everything else and they're more "take what's important to your char". You're not expected to take Baseball just because you played catch in the backyard as a kid.
And this is design-document material.
Also, they're probing questions. I don't think any of them are meant to incite or harsh. You're taking it well, but it could look like a dog-pile.
Well it's hard not to take it harshly when words like "bad design", "terrible idea" and "broken system" are thrown around, but I did ask for feedback so I can't really complain too much.
Yeah, but I don't think even that person was meaning to be a jerk about it. Unless they were. In which case fuck 'em.
I still don't understand this complaint when 3rd ed forces you to take fluffy background skills and gives you up to four for free.
The way I'm reading it is "this skill is bullshit therefore I'm wasting points" in that, yes, cultural online-WoD way of things.
Games are also free to configure position-based skill packages.
This freedom is part of my issue, not because people are spoiled for choice but the "framework" etc. etc. I mentioned earlier, was acknowledged, and it's a horse that doesn't need any more beating.
For instance, all my military characters are required to buy First Aid/Firearms/Melee 1 just because of basic training.
And people don't remember on places like Haunted Memories (WoD) where people in the police force also had to have certain skill packages. It's not a new concept for anywhere.